Creating a Pointer in FORTRANLast reviewed: July 19, 1995Article ID: Q51607 |
The information in this article applies to:
SUMMARYThe two code examples below demonstrate one method to simulate a pointer in FORTRAN. The first example is for the MS-DOS operating system and the second is for the OS/2 operating system.
MORE INFORMATIONThe code example below demonstrates using a pointer in FORTRAN with MS-DOS. This program loads a far address into an INTEGER*4 variable and passes the variable to a subroutine. The program uses an INTERFACE TO SUBROUTINE statement to "lie" to FORTRAN about the data being passed. The INTERFACE statement indicates that the program passes an INTEGER*4 variable by value. Actually, the subroutine, to which the program refers using the ALIAS attribute, expects a far address to an array. The INTEGER*4 variable contains that address. The subroutine can refer to any value in the segment by specifying the correct index for the array. The SETPOINT2 subroutine changes the screen attribute byte to cause characters on the video display to blink.
Sample Code 1C Compile options needed: None
INTERFACE TO SUBROUTINE SETPOINT[ALIAS:'SETPOINT2'] (ABC) INTEGER*4 ABC [VALUE] END SUBROUTINE SETPOINT2 (ABC) INTEGER*2 ABC(*), N DO 100, N = 1, 2000 ABC(N) = IOR(ABC(N), #8000) 100 CONTINUE END PROGRAM GRAPHTEST INTEGER*4 PTR PTR = #0B8000000 WRITE (*, '(Z9)') PTR CALL SETPOINT (PTR) ENDThe code example below demonstrates using a pointer in FORTRAN with OS/2. This program retrieves a selector to the video buffer by calling the VioGetPhysBuf() function. The application converts the selector to a far pointer by shifting it 16 positions to the left. The program uses an INTERFACE TO SUBROUTINE statement to "lie" to FORTRAN about the value it passes to the subroutine. The INTERFACE statement indicates that the program passes an INTEGER*4 by value. Actually, the subroutine, to which the program refers with an ALIAS attribute, expects a far address to an array. The INTEGER*4 variable contains that address. The subroutine can refer to any value in the segment by specifying the correct index for the array. The SETPOINT2 subroutine changes the screen attribute byte to cause characters on the video display to blink.
Sample Code 2C Compile options needed: None
INTERFACE TO FUNCTION VIOGETPHYSBUF (BUFFER, HANDLE) STRUCTURE /BUFFSTRC/ INTEGER*4 ADDRESS INTEGER*4 LENGTH INTEGER*2 SELECTOR END STRUCTURE RECORD /BUFFSTRC/ BUFFER INTEGER*2 HANDLE [VALUE] INTEGER*2 VIOGETPHYSBUF END INTERFACE TO SUBROUTINE SETPOINT[ALIAS:'SETPOINT2'] (ABC) INTEGER*4 ABC [VALUE] END SUBROUTINE SETPOINT2 (ABC) INTEGER*2 ABC(*), N DO 100, N = 1, 2000 ABC(N) = IOR(ABC(N), #8000) 100 CONTINUE END PROGRAM GRAPHTEST STRUCTURE /BUFFSTRC/ INTEGER*4 ADDRESS INTEGER*4 LENGTH INTEGER*2 SELECTOR END STRUCTURE RECORD /BUFFSTRC/ BUFFER INTEGER*2 ERROR, VIOGETPHYSBUF INTEGER*4 PTR BUFFER.ADDRESS = #0B8000 BUFFER.LENGTH = 4000 ERROR = VIOGETPHYSBUF (BUFFER, 0) PTR = ISHA(BUFFER.SELECTOR, 16) WRITE (*, '(Z10, I3)') PTR, ERROR CALL SETPOINT (PTR) END |
Additional reference words: kbinf 5.00 5.10
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