Demonstration of OpenGL Material Property and PrintingID: Q136266
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The GLBMP sample illustrates how to define the material properties of the objects in the scene: the ambient, diffuse, and specular colors; the shininess; and the color of any emitted lights. This sample also demonstrates how to print an OpenGL image by writing the OpenGL image into a DIB section and printing the DIB section. The current version of Microsoft's implementation of OpenGL in Windows NT does not provide support for printing. To work around this current limitation, draw the OpenGL image into a memory bitmap, and then print the bitmap.
The following file is available for download from the Microsoft Software Library:
~ GLBMP.EXEFor more information about downloading files from the Microsoft Software Library, please see the following article in the Microsoft Knowledge Base:
Q119591 How to Obtain Microsoft Support Files from Online ServicesThe GLBMP sample uses some of the new Windows 95 controls. So it won't run in Windows NT version 3.5 but will run in Windows NT version 3.51 and Windows 95 when OpenGL for Windows 95 is available.
Additional query words: glbmp.exe opengl kbgraphic kbprint kbfile
Keywords : kbfile kbgraphic kbsample kbNTOS351 kbNTOS400 kbSDKWin32 kbWinOS95 kbWinOS98
Version : winnt:3.51,4.0
Platform : winnt
Issue type : kbinfo
Last Reviewed: June 15, 1999