ID: Q168258
The information in this article applies to:
Resource bitmaps, usually loaded with a call to LoadBitmap(), are read- only in Windows CE. This means that if such a bitmap is selected into a memory DC, subsequent drawing functions on that DC fail.
To work around this issue, create a second bitmap with a call to CreateCompatibleBitmap() and then BitBlt() the contents of the resource bitmap onto the second bitmap. The second bitmap should be suitable for use with the drawing functions.
This behavior is by design.
Additional query words: 1.00 resource LoadImage DIBSection gdibmp
Keywords : kbdisplay kbWinCE
Version : 1.0
Platform : WINDOWS
Last Reviewed: July 3, 1998