INFO: When to Select and Realize OpenGL PalettesID: Q151489
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An OpenGL application must select and realize its palette before setting the current rendering context with wglMakeCurrent.
An OpenGL application typically makes its rendering context current one
time only when the application is created, or repeatedly just prior to
rendering, as in WM_PAINT for example.
In the first case, the palette must be created, selected, and realized
prior to the initial wglMakeCurrent.
In the second case, the palette should be selected and realized before
every call to wglMakeCurrent.
Additional query words: render colors hrc RGBA
Keywords : kbNTOS351 kbNTOS400 kbSDKWin32 kbWinOS95 kbDSupport
Version : winnt:3.51,4.0
Platform : winnt
Issue type : kbinfo
Last Reviewed: June 28, 1999