PRB: Palettes Not Realized Properly by a Direct3D ApplicationID: Q159961
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Direct3D applications that create Direct3DRMDevices from DirectDraw Clipper objects with the CreateDeviceFromClipper() function may not properly realize the Direct3D palette in use. This behavior occurs when the window associated with the Clipper object is not the active window.
Direct3D relies on the WM_ACTIVATE message processing to do palette realization.
For the Direct3D application to correctly realize the palette used by
Direct3D, the window to which the DirectDraw Clipper object is associated
should be the currently-active window at the time the Direct3DRMDevice is
created. This is accomplished by calling the SetFocus() function and
passing in the applications Main Window handle to bring the application to
the foreground.
Another workaround is to avoid creating the Direct3DRMDevice from a
Direct Draw Clipper object. Instead, the application could create a
Direct3DRMDevice from a Direct Draw Surface. However, this would require
the application to manage the surface and the palettes used by that Direct
Draw Surface.
This behavior is by design.
Additional query words: 2.00 3.00 KbDSI
Keywords : KbDirectX300 kbSDKWin32 kbDirectX200
Version : WINDOWS:2.0,3.0,95
Platform : WINDOWS
Issue type : kbprb
Last Reviewed: June 17, 1999