Using HALFTONE Stretching with COLORADJUSTMENT

ID: Q168743


The information in this article applies to:


SUMMARY

This sample demonstrates how to use the HALFTONE stretch mode and some of the effects that can be generated by using it.

The following file is available for download from the Microsoft Software Library:

~ Halftone.exe
For additional information about downloading files from the Microsoft Software Library, please see the following article in the Microsoft Knowledge Base:
Q119591 How to Obtain Microsoft Support Files from Online Services


The following files are a contained in Halftone.exe:


MORE INFORMATION

In many cases it is necessary to display bitmaps or DIBs that have a greater bit depth than your current display mode. To account for this, GDI has to remap the colors your bitmap uses into the colors that are available. This remapping process can be slow and often produces unsatisfactory results. A simple way to produce high quality representations of your original image is to ask GDI to dither the image into the palette selected into the target DC. To get GDI to dither the image you need to use the SetStretchBltMode() API and specify the target DC and the HALFTONE flag. Now, when you want to display your bitmap into the target DC, all you have to do is use StretchBlt() or StretchDIBits() rather than BitBlt() or SetDIBits(). For example:


   SetStretchBltMode(hdcTarget, HALFTONE);
   StretchBlt(hdcTarget, 0,0,dwWidth,dwHeight,

                   hdcSource, 0,0,dwWidth,dwHeight, SRCCOPY); 
When you use the HALFTONE stretch mode, it is possible to apply a filter that alters the way GDI processes the color information from the source image. This makes it possible to not only lighten or darken the image but also apply more complex image filters. To specify a filter you use the SetColorAdjustment() API and pass it the target DC and a pointer to a COLORADJUSTMENT record. The COLORADJUSTMENT structure defines the color adjustment values used by the StretchBlt() and StretchDIBits() functions when the stretch mode is HALFTONE. For example:

   SetColorAdjustment(hdcTarget, &caFilter); 
After you build the sample, run it, and then load a .bmp file. Once the file is loaded, you can use "adjust the halftone properties" and see the effects on the bitmap.

Additional query words:


Keywords          : kbfile kbprg kbNTOS350 kbNTOS351 kbNTOS400 kbWinOS95 GdiBmp GdiDc kbSDKWin16 
Version           : winnt:3.5,3.51,4.0
Platform          : winnt 
Issue type        : kbinfo 

Last Reviewed: June 15, 1999