How to Create an Application Splash Screen
ID: Q126938
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The information in this article applies to:
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Microsoft FoxPro for Windows, versions 2.6, 2.6a
SUMMARY
There are several ways in which you can create and use a splash screen
in an application. This article outlines two possible methods.
MORE INFORMATION
Method One
- Using the Screen Builder, create a new screen. Under the menu option
Screen, Layout, Window Style, make the window style type "Desktop". The
logo or graphic you want to display can be stored in a General field of
one of your system tables. If you want to display a bitmap logo, place a
picture field on the screen and size it accordingly, or type the text
you want to display on the screen as you ordinarily would.
- Include the command #NOREAD as the first statement of your setup code.
This will generate the screen but it will not be stopped by FoxPro
issuing a READ command. Consequently, any fields you display on the
screen will be displayed and program execution will continue.
- Include the command at some point in your code, possibly in the menu
Setup code:
DO SPLASH.SPR
If in the future you want to clear off the splash screen, issue this
command:
MODIFY WINDOW SCREEN COLOR <Color_Set>
CLEAR
While this is an excellent way to put up a splash screen, it does consume
memory resources and it may be difficult to size and scale the screen
appropriately, especially when you want your logo to take up the full
desktop.
As an alternative to the #NOREAD clause in the SETUP code, you could modify
the READ clause to this:
#READCLAUSES TIMEOUT <expN1>
This displays the splash screen for a specific length of time and leaves
the RELEASE WINDOWS clause checked in the GENERATE SCREEN dialog. The
<expN1> clause is a numeric value that represents seconds.
NOTE: When using this method, you must place the following command in your
SETUP code:
SET CURSOR OFF
This disables the cursor on the screen. To turn it back on, place the
following command in the CLEANUP code of the screen:
SET CURSOR ON
Method Two
The second method is much simpler. However, there are some fine points that
you'll need to keep in mind. Generally, this method would most likely work
best with a text-based bitmap on a solid background.
- Place the following commands in your code:
ACTIVATE SCREEN
@ 0,0 SAY "mylogo.bmp" BITMAP ISOMETRIC
- Issue the following command to clear the screen:
MODIFY WINDOW SCREEN
The following are the fine points you need to keep in mind when using this
method:
- If you do not want this command to be "path-specific" (that is,
@ 0,0 SAY "C:\MYDIR\MYLOGO.BMP"), add the .BMP file to your project
as a read-only object, or add the file into the project, mark it as
excluded, and distribute it as a stand-alone file with your distributed
.EXE file. Note, however, that a user could easily replace this .BMP
file with an identically-named .BMP file and thus alter your
application.
- There are some major differences between using the ISOMETRIC versus
using the STRETCH clause on the @ SAY command. The Help file explains
this as follows:
ISOMETRIC | STRETCH
If the area specified with the SIZE clause is too small to contain a
picture or OLE object, the picture is clipped to fit in the area. You
can prevent a picture or OLE object from being clipped by including
ISOMETRIC or STRETCH. If ISOMETRIC is included, the picture or object is
scaled so that its proportions are maintained. The picture is shrunk or
expanded to fit within the specified area and isn't distorted. If
STRETCH is included, the picture or object is scaled horizontally,
vertically or in both directions to fit the picture or object within the
area specified by the SIZE clause. The picture or object's proportions
are not maintained.
How this will impact your application is that FoxPro will display the
bitmap as you have requested, but if your screen or desktop is not sized
accordingly, you may end up with a border around the bitmap. If it is
acceptable and your picture looks okay when sized to fit, use the
STRETCH parameter; otherwise use the ISOMETRIC parameter.
- The name of the BMP file must be enclosed in quotation marks or the
@ SAY will fail.
- If you use this method on a Macintosh, FoxPro has an order of precedence
in how it will search for the file referenced in the @ SAY:
If you omit the extension for the picture file, FoxPro for Macintosh
first looks for a picture file with the name you specified and a .BMP
extension. If a picture file with a .BMP extension and the name you
specified isn't found, FoxPro for Macintosh then looks for a file with
the name you specified and a .PCT extension. If a picture file with a
.PCT extension and the name you specified isn't found, FoxPro for
Macintosh then looks for a picture file with the name you specified
without an extension.
Additional query words:
FoxWin SPLASH SCREEN
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Last Reviewed: August 8, 1999