HOWTO: Play a Waveform (.WAV) Sound File in Visual Basic
ID: Q86281
|
The information in this article applies to:
-
Microsoft Visual Basic Learning, Professional, and Enterprise Editions for Windows, version 5.0
-
Microsoft Visual Basic Standard, Professional, and Enterprise Editions, 32-bit only, for Windows, version 4.0
-
Microsoft Visual Basic Standard and Professional Editions for Windows, versions 2.0, 3.0
-
Microsoft Visual Basic for Windows, version 1.0
THE FOLLOWING SECTION APPLIES TO VISUAL BASIC VERSIONS 4.0 AND 5.0
SUMMARY
You can play a waveform (.wav) sound file from Microsoft Visual Basic for
Windows by calling the sndPlaySound API function from the Mmsystem.dll
file. In order to be able to call the sndPlaySound API function, you must
be using either Microsoft Windows, version 3.1 or the Microsoft Multimedia
Extensions for Windows, version 3.0. The following information discusses
the sndPlaySound parameters, and includes an example of how to use this
function from Visual Basic for Windows.
MORE INFORMATION
To use the sndPlaySound API from within a Visual Basic for Windows
application, you must declare the sndPlaySound function in the global
module or in the Declarations section of the Code window. To declare the
function, enter this Declare statement:
Declare Function sndPlaySound Lib "WINMM.DLL" Alias "sndPlaySoundA" _
(ByVal lpszSoundName As String, ByVal uFlags As Long) As Long
Here are explanations for the parameters:
- lpszSoundName specifies the name of the sound to play. The function
first searches the [sounds] section of the Win.ini file for an entry
with the specified name, and then plays the associated waveform sound
file. If no entry by this name exists, it is assumed the specified name
is the name of a waveform sound file. If this parameter is null, any
currently playing sound is stopped. Use 0& to provide a null value.
- uFlags specifies options for playing the sound using one or more of the
following flags:
- SND_SYNC specifies that the sound is played synchronously and the
function does not return until the sound ends.
- SND_ASYNC specifies that the sound is played asynchronously and the
function returns immediately after beginning the sound.
- SND_NODEFAULT specifies that if the sound cannot be found, the
function returns silently without playing the default sound.
- SND_LOOP specifies that the sound will continue to play continuously
until sndPlaySound is called again with the lpszSoundName$ parameter
set to null. You must also specify the SND_ASYNC flag to loop sounds.
- SND_NOSTOP specifies that if a sound is currently playing, the
function will immediately return False without playing the requested
sound.
The sndPlaySound function returns True (-1) if the sound is played,
otherwise it returns False (0).
Code Sample
The following code example illustrates how to use the sndPlaySound API
function to play a waveform (.wav) sound file. Add the code to the global
module or general Declarations section of your form:
Private Declare Function sndPlaySound Lib "WINMM.DLL" Alias _
"sndPlaySoundA" (ByVal lpszSoundName As String, ByVal uFlags As _
Long) As Long
Const SND_SYNC = &H0
Const SND_ASYNC = &H1
Const SND_NODEFAULT = &H2
Const SND_LOOP = &H8
Const SND_NOSTOP = &H10
Add the following code to the appropriate Function or Sub procedure in your
application:
SoundName$ = "c:\windows\tada.wav"
wFlags% = SND_ASYNC Or SND_NODEFAULT
x% = sndPlaySound(SoundName$,wFlags%)
NOTE: If a large waveform (.wav) sound file is specified and this call
fails to play the file in its entirety, you need to adjust the settings on
the appropriate sound driver.
THE FOLLOWING SECTION APPLIES TO VISUAL BASIC 3.0 ONLY
To use the sndPlaySound API from within a Visual Basic for Windows
application, you must declare the sndPlaySound function in the global
module or in the Declarations section of your Code window. To declare the
function, enter the following Declare statement as one, single line:
Declare Function sndPlaySound Lib "MMSYSTEM.DLL" (ByVal lpszSoundName As
Any, ByVal wFlags%) As Integer
Here are explanations for the parameters:
- lpszSoundName specifies the name of the sound to play. The function
first searches the [sounds] section of the Win.ini file for an entry
with the specified name, and then plays the associated waveform sound
file. If no entry by this name exists, it is assumed the specified name
is the name of a waveform sound file. If this parameter is null, any
currently playing sound is stopped. Use 0& to provide a null value.
- uFlags specifies options for playing the sound using one or more of the
following flags:
- SND_SYNC specifies that the sound is played synchronously and the
function does not return until the sound ends.
- SND_ASYNC specifies that the sound is played asynchronously and the
function returns immediately after beginning the sound.
- SND_NODEFAULT specifies that if the sound cannot be found, the
function returns silently without playing the default sound.
- SND_LOOP specifies that the sound will continue to play continuously
until sndPlaySound is called again with the lpszSoundName$ parameter
set to null. You must also specify the SND_ASYNC flag to loop sounds.
- SND_NOSTOP specifies that if a sound is currently playing, the
function will immediately return False without playing the requested
sound.
The sndPlaySound function returns True (-1) if the sound is played,
otherwise it returns False (0).
Code Sample
The following code example illustrates how to use the sndPlaySound API
function to play a waveform (.wav) sound file. Add the following code to
the global module or general Declarations section of your form:
'VB3Line: Enter the following lines as one line
Declare Function sndPlaySound Lib "MMSYSTEM.DLL" (ByVal lpszSoundName$,
ByVal wFlags%) As Integer
Global Const SND_SYNC = &H0000
Global Const SND_ASYNC = &H0001
Global Const SND_NODEFAULT = &H0002
Global Const SND_LOOP = &H0008
Global Const SND_NOSTOP = &H0010
Add the following code to the appropriate Function or Sub procedure in your
application:
SoundName$ = "c:\windows\tada.wav"
wFlags% = SND_ASYNC Or SND_NODEFAULT
x% = sndPlaySound(SoundName$,wFlags%)
NOTE: If a large waveform (.wav) sound file is specified and this call
fails to play the file in its entirety, you need to adjust the settings on
the appropriate sound driver.
REFERENCES
"Microsoft Multimedia Development Kit: Programmer's Reference" version 1.0.
For more information on adjusting the sound driver settings, query on the
following words in the Microsoft Knowledge Base:
Speaker and Sound and Driver and Settings and .WAV and File
Additional query words:
Keywords : kbcode kbVBp400 kbVBp500 kbhowto VB4WIN VBKBWinAPI kb32bitOnly
Version : WINDOWS:2.0,3.0,4.0,5.0
Platform : WINDOWS
Issue type :
Last Reviewed: May 15, 1999