SAMPLE: Joystick.exe Calls the Joystick API Functions
ID: Q181478
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The information in this article applies to:
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Microsoft Visual Basic Learning, Professional, and Enterprise Editions for Windows, version 5.0
SUMMARY
Joystick.exe is a self-extracting compressed file containing a sample
project that demonstrates how to use the Joystick API functions in Visual
Basic. You can use this sample as a starting point for a game program that
uses a joystick for an input device.
MORE INFORMATION
The following file is available for download from the Microsoft Software
Library:
~ Joystick.exe
For more information about downloading files from the Microsoft Software
Library, please see the following article in the Microsoft Knowledge Base:
Q119591
: How to Obtain Microsoft Support Files from Online Services
When you run the self-extracting compressed file, the following files are
expanded in the Joystick Sample Project directory:
- Form1.frm (7Kb) - the main form of the project.
- Joystick.vbp (1Kb) - the project file.
- Joystick.vbw (1Kb) - the workspace file.
- Module1.bas (7Kb) - the module containing the function,
user-defined type and constants declarations.
- Readme.txt (2Kb) - you are currently reading this file.
How the Sample Works
The joyGetDevCaps function is used in the form load event to determine if a
joystick is connected to the system. If the function is successful, the
form is redrawn with new controls to display the capabilities of the
joystick. These capabilities are stored in the members of the JOYCAPS user-
defined type variable. A timer control is used to poll the joystick's
position. The current position is determined by the successful results of
the joyGetPosEx function. The members of the JOYINFOEX user-defined
variable type contain the joystick position information. This information
is displayed in text boxes in the form.
Keywords : kbsample vb5win VBKBWinAPI
Version : WINDOWS:5.0
Platform : WINDOWS
Issue type :
Last Reviewed: June 4, 1999