DOCUMENT:Q128805 29-JUL-2001 [visualc] TITLE :FIX: Explicit Call to Virtual Destructor Corrupts Stack PRODUCT :Microsoft C Compiler PROD/VER:1.00 2.00 2.10 OPER/SYS: KEYWORDS:kbCompiler kbCPPonly kbVCkbbuglist kbfixlist ====================================================================== ------------------------------------------------------------------------------- The information in this article applies to: - The C/C++ Compiler (CL.EXE), included with: - Microsoft Visual C++, 32-bit Editions, versions 1.0, 2.0, 2.1 ------------------------------------------------------------------------------- SYMPTOMS ======== Making an explicit call to a destructor that has been declared virtual can corrupt the stack. This problem may show up as: - Local variables change unexpectedly. -or- - Access violations occur on return from functions. CAUSE ===== An explicit call to a virtual destructor generates a call to a helper function called the scalar deleting destructor. In addition to calling the destructor, the scalar deleting destructor also calls operator delete, depending on the value of a flag that is pushed onto the stack before the call. Because the compiler is not correctly pushing the flags before calling the scalar deleting destructor, four extra bytes are popped off the stack each time an explicit call to a destructor is made. Also, if the last value stored on the stack before the call happens to be 1, operator delete is also called. RESOLUTION ========== To work around this problem, use the scope resolution operator (::) to specify which destructor should be called. This will avoid the call through the virtual table, so that the destructor is called without calling the scalar deleting destructor. STATUS ====== Microsoft has confirmed this to be a bug in the Microsoft products listed at the beginning of this article. This problem was fixed in Microsoft Visual C++, 32-bit Edition, version 4.0. MORE INFORMATION ================ The following program demonstrates both the problem and the solution. When compiled without the /D "GOOD_CODE" compiler option, the ptr->~MyClass() call corrupts the stack, so the loop is only executed only six times, and operator delete is accidentally called. The following is the output when you compile the sample code without using the /D "GOOD_CODE" compiler option: ~MyClass(2D0340) i=0, after ptr->~MyClass() ~MyClass(2D134C) i=1, after ptr->~MyClass() ~MyClass(2D1354) i=2, after ptr->~MyClass() ~MyClass(2D135C) i=3, after ptr->~MyClass() ~MyClass(2D1364) MyClass::operator delete(2D1364) i=4, after ptr->~MyClass() ~MyClass(2D136C) MyClass::operator delete(2D136C) i=5, after ptr->~MyClass() out of the loop, i=4227241 To see the correct output, compile the code with the /D "GOOD_CODE" compiler option. Sample Code ----------- /* Compile options needed: none */ #include class MyClass { public: void operator delete(void *ptr) { printf("\nMyClass::operator delete(%lX)", (long)ptr); } virtual ~MyClass() { printf("\n~MyClass(%lX)", (long)this); } }; void main(void) { int i; MyClass *ptr; int j; for (i=0; i < 100; i++) { ptr = new MyClass; j = 1; // Used to put '1' onto the stack #ifndef GOOD_CODE // This call corrupts the stack, and "accidentally" // calls delete() ptr->~MyClass(); #else // This call works fine ptr->MyClass::~MyClass(); #endif printf("\ni=%d, after ptr->~MyClass()", i); fflush(stdout); } printf("\nout of the loop, i=%d", i); } Additional query words: 1.00 2.00 2.10 8.0 8.00 9.0 9.00 9.1 9.10 ====================================================================== Keywords : kbCompiler kbCPPonly kbVC kbbuglist kbfixlist Technology : kbVCsearch kbAudDeveloper kbCVCComp Version : 1.00 2.00 2.10 Issue type : kbbug Solution Type : kbfix ============================================================================= THE INFORMATION PROVIDED IN THE MICROSOFT KNOWLEDGE BASE IS PROVIDED "AS IS" WITHOUT WARRANTY OF ANY KIND. MICROSOFT DISCLAIMS ALL WARRANTIES, EITHER EXPRESS OR IMPLIED, INCLUDING THE WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL MICROSOFT CORPORATION OR ITS SUPPLIERS BE LIABLE FOR ANY DAMAGES WHATSOEVER INCLUDING DIRECT, INDIRECT, INCIDENTAL, CONSEQUENTIAL, LOSS OF BUSINESS PROFITS OR SPECIAL DAMAGES, EVEN IF MICROSOFT CORPORATION OR ITS SUPPLIERS HAVE BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES. SOME STATES DO NOT ALLOW THE EXCLUSION OR LIMITATION OF LIABILITY FOR CONSEQUENTIAL OR INCIDENTAL DAMAGES SO THE FOREGOING LIMITATION MAY NOT APPLY. Copyright Microsoft Corporation 2001.