FIX: Vector Delete Calls Exported Destructor Only OnceLast reviewed: September 18, 1997Article ID: Q121216 |
The information in this article applies to:
SYMPTOMSA call to the vector delete operator on a class defined in a DLL calls the destructor for the object only once. This problem occurs only if the destructor is virtual and the DLL itself does not reference the vector memory allocation functions (new [] or delete []).
CAUSEThe code generated by the compiler to perform vector deleting of objects is done by generating a call to an internal function. This internal function is generated by the compiler. The problem is due to an incorrect compiler optimization. The compiler assumes that if a module (EXE or DLL) never makes reference to the vector memory operators, then the internal function that handles the vector deleting is not needed. This is a valid optimization for an EXE but not for a DLL. Therefore, this statement:
delete [] pClassEnds up being basically the same as:
delete pClass RESOLUTIONTo work around this problem, you must force your DLL to reference the vector deleting destructor. The memory allocation functions don't actually need to be called. The compiler just needs to see them. This can be done by generating a dummy function that is never called but that is linked in to the DLL. For example:
void ForceVectors() { CMyClass *pClass = new CMyClass[2]; CMyClass *pOtherClass = new CMyOtherClass[2]; }; static (void *pFunc)() = ForceVectors;The reference to the static variable initialization (pFunc) forces the function ForceVectors to be linked in. This then forces the DLL to have the vector deleting destructors for the classes (CMyClass and CMyOtherClass). Place this code in any module in your DLL.
STATUSMicrosoft has confirmed this to be a bug in the products listed at the beginning of this article. This bug was corrected in Visual C++ version 5.0.
|
Additional query words: 8.00 8.00c 9.00 10.00 10.10 10.20
© 1998 Microsoft Corporation. All rights reserved. Terms of Use. |