DOCUMENT:Q145994 10-JUN-2002 [visualc] TITLE :HOWTO: Calculate Dialog Units When Not Using the System Font PRODUCT :Microsoft C Compiler PROD/VER::1.0,1.5,1.51,1.52,2.0,2.1,2.2,4.0,4.1,4.2,5.0,6.0 OPER/SYS: KEYWORDS:kbcode kbDlg kbFont kbMFC KbUIDesign kbVC200 kbVC400 kbVC500 kbVC600 kbGrpDSMFCATL kbDi ====================================================================== ------------------------------------------------------------------------------- The information in this article applies to: - The Microsoft Foundation Classes (MFC), used with: - *EDITOR Please do not choose this product*Microsoft Visual C++ 32-bit Edition* use 241, 265, 225, versions 2.0, 2.1, 2.2, 4.0, 4.1, 4.2 - Microsoft Visual C++, versions 1.0, 1.5, 1.51, 1.52 - Microsoft Visual C++, 32-bit Enterprise Edition, versions 5.0, 6.0 - Microsoft Visual C++, 32-bit Professional Edition, versions 5.0, 6.0 - Microsoft Visual C++, 32-bit Learning Edition, version 6.0 - Microsoft Visual C++.NET (2002) ------------------------------------------------------------------------------- SUMMARY ======= GetDialogBaseUnits() always assumes the system font when calculating dialog units. If you are using any font other than the system font, the return value may not be correct for your dialog box. This article offers two alternatives you can use to calculate dialog box units based on the current font. MORE INFORMATION ================ The horizontal base unit is equal to the average width (in pixels) of the characters in the system font. The Help for GetDialogBaseUnits() suggests the following code for calculating the correct units: pixelX = (dialogunitX * baseunitX) / 4 pixelY = (dialogunitY * baseunitY) / 8 However, if you aren't using the system font, you need to do some additional calculations to get the right coordinates. Here are two methods: Method One ---------- The vertical dialog box unit is equivalent to the character height. The horizontal dialog box unit is equivalent to the average character width of the dialog box's font. The average character width is calculated by finding the average text extent of the alphabetic character set. This is necessary because tmAveCharWidth is not precise. Use this code: void CAboutDlg::OnPaint() { CPaintDC dc(this); // device context for painting CFont* pFont = GetFont(); CFont* oldFont = dc.SelectObject(pFont); TEXTMETRIC tm; dc.GetTextMetrics( &tm ); int baseUnitY = tm.tmHeight; CSize size; size = dc.GetTextExtent( "ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz", 52); int baseUnitX = (size.cx / 26 + 1) / 2; TRACE("baseUnitX = %d\n", baseUnitX); TRACE("baseUnitY = %d\n", baseUnitY); dc.SelectObject(oldFont); } Method Two ---------- The alternative is even easier. Using MapDialogRect() with a coordinate of x = 4, y = 8 will return the dialog box base units regardless of the dialog box's font. However, in most situations, the programmer doesn't need to know the dialog box base units. MapDialogRect() can be used directly to convert any dialog box units directly to device coordinates. The following sample code shows how it can be used to find the dialog box base units: void CAboutDlg::OnPaint() { CPaintDC dc(this); // device context for painting CRect rc( 0, 0, 4, 8 ); MapDialogRect( &rc ); int baseUnitY = rc.bottom; int baseUnitX = rc.right; TRACE("baseUnitX = %d\n", baseUnitX); TRACE("baseUnitY = %d\n", baseUnitY); } REFERENCES ========== For additional information, please see the following article in the Microsoft Knowledge Base: Q125681 HOWTO: Calculate Dialog Base Units with Non-System-Based Font Additional query words: 2.50 2.51 2.52 3.00 3.10 3.20 ====================================================================== Keywords : kbcode kbDlg kbFont kbMFC KbUIDesign kbVC200 kbVC400 kbVC500 kbVC600 kbGrpDSMFCATL kbDialog Technology : kbAudDeveloper kbMFC Version : :1.0,1.5,1.51,1.52,2.0,2.1,2.2,4.0,4.1,4.2,5.0,6.0 Issue type : kbhowto ============================================================================= THE INFORMATION PROVIDED IN THE MICROSOFT KNOWLEDGE BASE IS PROVIDED "AS IS" WITHOUT WARRANTY OF ANY KIND. MICROSOFT DISCLAIMS ALL WARRANTIES, EITHER EXPRESS OR IMPLIED, INCLUDING THE WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL MICROSOFT CORPORATION OR ITS SUPPLIERS BE LIABLE FOR ANY DAMAGES WHATSOEVER INCLUDING DIRECT, INDIRECT, INCIDENTAL, CONSEQUENTIAL, LOSS OF BUSINESS PROFITS OR SPECIAL DAMAGES, EVEN IF MICROSOFT CORPORATION OR ITS SUPPLIERS HAVE BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES. SOME STATES DO NOT ALLOW THE EXCLUSION OR LIMITATION OF LIABILITY FOR CONSEQUENTIAL OR INCIDENTAL DAMAGES SO THE FOREGOING LIMITATION MAY NOT APPLY. Copyright Microsoft Corporation 2002.