STL Sample for the random_shuffle Function

ID: Q156994


The information in this article applies to:


SUMMARY

The sample code below illustrates how to use the random_shuffle STL function in Visual C++.


MORE INFORMATION

Required Header


   <algorithm> 

Prototype


   template<class RandomAccessIterator, class Predicate> inline
   void random_shuffle(RandomAccessIterator first,
                       RandomAccessIterator last,
                       Predicate pred) 
NOTE: The class/parameter names in the prototype do not match the original version in the header file. They have been modified to improve readability.

Description

The random_shuffle algorithm shuffles the elements of a sequence [first..last) in a random order.

The predicate version uses the pred function to generate the indices of the elements to swap. The pred has to be a function object that takes a parameter n and returns an integral random number in the range 0 - (n - 1).

The predicate version of random_shuffle uses operator= to perform swaps.

Sample Code


////////////////////////////////////////////////////////////////////// 
// 
// Compile options needed: /GX
// 
// random_shuffle.cpp: Illustrates how to use the predicate version
//                      of the random_shuffle function.
// 
// Functions:
// 
//    random_shuffle: Shuffle the elements in a random order.
// 
      Rand: Given n, generates an integral random number in the
//          in the range 0 - (n - 1).
// 
// Written by Kalindi Sanghrajka
// of Microsoft Product Support Services,
// Software Core Developer Support.
// Copyright (c) 1996 Microsoft Corporation. All rights reserved.
////////////////////////////////////////////////////////////////////// 

// disable warning C4786: symbol greater than 255 character,
// okay to ignore
#pragma warning(disable: 4786)

#include <iostream>
#include <algorithm>
#include <functional>
#include <vector>

// return an integral random number in the range 0 - (n - 1)
int Rand(int n)
{
    return rand() % n ;
}

void main()
{
    const int VECTOR_SIZE = 8 ;

    // Define a template class vector of int
    typedef vector<int, allocator<int> > IntVector ;

    //Define an iterator for template class vector of strings
    typedef IntVector::iterator IntVectorIt ;

    IntVector Numbers(VECTOR_SIZE) ;

    IntVectorIt start, end, it ;

    // Initialize vector Numbers
    Numbers[0] = 4 ;
    Numbers[1] = 10;
    Numbers[2] = 70 ;
    Numbers[3] = 30 ;
    Numbers[4] = 10;
    Numbers[5] = 69 ;
    Numbers[6] = 96 ;
    Numbers[7] = 100;

    start = Numbers.begin() ;   // location of first
                                // element of Numbers

    end = Numbers.end() ;       // one past the location
                                // last element of Numbers

    cout << "Before calling random_shuffle:\n" << endl ;

    // print content of Numbers
    cout << "Numbers { " ;
    for(it = start; it != end; it++)
        cout << *it << " " ;
    cout << " }\n" << endl ;

    // shuffle the elements in a random order.
    // the pointer_to_unary_function adapter converts a function to a
    // function object.
    random_shuffle(start, end, pointer_to_unary_function<int, int>(Rand));

    cout << "After calling random_shuffle:\n" << endl ;

    cout << "Numbers { " ;
    for(it = start; it != end; it++)
        cout << *it << " " ;
    cout << " }\n" << endl ;
} 
Program Output is:

Before calling random_shuffle

Numbers { 4 10 70 30 10 69 96 100  }

After calling random_shuffle

Numbers { 10 30 4 70 96 100 69 10  } 


REFERENCES

Visual C++ Books On Line: Visual C++ Books:C/C++:Standard C++ Library Reference.

Additional query words: STL STLSample random_shuffle


Keywords          : kbcode STLIss 
Version           : WINNT:4.2;
Platform          : NT WINDOWS 
Issue type        : kbhowto 

Last Reviewed: July 28, 1999