ID: Q152668
4.00 WINDOWS kbrpg kbhowto
The information in this article applies to:
The IDirect3DRMViewport::Clear() function will clear a Retained Mode viewport's z-buffer and target rendering surface. You cannot direct this function to clear the z-buffer only. If you need to clear the z-buffer without calling IDirect3DRMViewport::Clear(), then you will need to extract the immediate mode viewport from the retained mode viewport and use the low level clear functions in the immediate mode API to clear the z-buffer only.
A set of normal Retained Mode rendering instructions may look like the following:
scene->Move(D3DVALUE(1.0));
view->Clear();
view->Render(scene);
rmdev->Update();
If you want to render without clearing your target surface, you will
need to remove your call to Clear(). If you do this, however, your
z-buffer will not get cleared and your objects will not be rendered
properly. If you obtain the immediate mode viewport associated with your
retained mode viewport, you can clear the z-buffer without clearing the
target. Call IDirect3DRMViewport::GetDirect3DViewport() to retrieve the
Direct3D immediate mode viewport and then call the immediate mode
viewport's Clear() method to clear the z-buffer. You can do this by
calling IDirect3DViewport::Clear() with the D3DCLEAR_ZBUFFER flag set.
The following code shows how you can modify your rendering calls to achieve this functionality:
LPDIRECT3DVIEWPORT d3dview;
scene->Move(D3DVALUE(1.0));
view->GetDirect3DViewport(&d3dview);
int clearflags;
D3DRECT rc;
clearflags = D3DCLEAR_ZBUFFER;
rc.x1 = rc.y1 = 0;
rc.x2 = 640;
rc.y2 = 480;
d3dview->Clear(1, &rc, clearflags);
view->Render(scene);
rmdev->Update();
Additional reference words: 4.00
KBCategory: kbrpg kbhowto
KBSubcategory: Direct3D
Keywords : kbDirect3D
Version : 4.00
Platform : WINDOWS
Last Reviewed: September 7, 1997