HOWTO: Texture Rendered Upside Down in Direct3D Retained ModeID: Q175543
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In DirectX 3, a texture loaded from a .bmp file with the IDirect3DRM::LoadTexture method is rendered upside down. In DirectX version 5.0, you can use the new IDirect3DRM2 interface to load a .bmp file and have it displayed right side up.
This behavior in DirectX 3 needed to be preserved in DirectX 5.0 (in
IDirect3DRM) for backward compatibility with older applications. In DirectX
5.0, you can call IDirect3DRM2::LoadTexture to load a .bmp file and have it
rendered right side up.
If you are writing a DirectX 5.0 (or later) application that uses the
IDirect3DRM interface, then you should call QueryInterface on IDirect3DRM
to obtain the IDirect3DRM2 interface if you would like your .bmp files
loaded with LoadTexture() to be displayed right side up. The texture must be placed in a DIRECT3DRMTEXTURE2 object. Here is an example in "C" which demonstrates this process:
LPDIRECT3DRM2 lpD3DRM2;
LPDIRECT3DRMTEXTURE2 tex = NULL;
// Query the IDirect3DRM2 interface off of Direct3DRM.
rval = lpD3DRM->lpVtbl->QueryInterface(lpD3DRM,
&IID_IDirect3DRM2,(LPVOID*)&lpD3DRM2);
if (rval != D3DRM_OK)
{
Msg("Failed to obtain the IDirect3DRM2 interface.\n");
goto ret_with_error;
}
// Load the texture with the new interface
rval = lpD3DRM2->lpVtbl->LoadTexture(lpD3DRM2, "test.bmp", &tex);
if (rval != D3DRM_OK)
{
Msg("Failed to load test.bmp.\n");
goto ret_with_error;
}
// Release the IDirect3DRM2 interface
lpD3DRM2->lpVtbl->Release(lpD3DRM2);
Additional query words:
Keywords : KbDirectX500 kbSDKWin32
Version : WINDOWS:5.0
Platform : WINDOWS
Issue type : kbhowto
Last Reviewed: June 17, 1999