SAMPLE: Mipmapping in Direct3D Immediate ModeLast reviewed: September 5, 1997Article ID: Q166959 |
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A mipmap is a sequence of textures, each of which is a representation of the same image at varying resolutions. The sequence of textures in a mipmap are progressively lower in resolution and each image in the mipmap is a power of two smaller than the previous level. The Mipmap.exe sample demonstrates how to create and use a mipmapped sequence of textures in the Hardware Emulation Layer. For a demonstration on how to create a mipmapped sequence of textures in the HAL (on 3D hardware that supports mipmaps), please look at the following article:
ARTICLE-ID: Q169294 TITLE : SAMPLE: Mipmapping in the Direct3D HAL and HEL SUMMARYThe following file is available for download from the Microsoft Software Library:
~ Mipmap.exe (size: 33053 bytes) 33KbFor more information about downloading files from the Microsoft Software Library, please see the following article in the Microsoft Knowledge Base:
ARTICLE-ID: Q119591 TITLE : How to Obtain Microsoft Support Files from Online Services |
Additional query words: GdiDirect3D
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