Using SetDIBitsToDevice() with a Memory Device ContextLast reviewed: July 22, 1997Article ID: Q66595 |
3.00 3.10
WINDOWS
kbprg
The information in this article applies to:
SUMMARYThe SetDIBitsToDevice() function will set the device-independent bitmap (DIB) only to a physical device context, not to a memory device context. To set the DIB to a memory device context, use SetDIBits(), or call StretchDIBits() and specify the same height and width for both the source and the destination. It is important to keep in mind that, on a palette device, the palette must be set appropriately before transferring the image. The SetDIBitsToDevice() and StretchDIBits() functions do not set the palette automatically. To do this, perform the following steps:
|
Additional reference words: 3.00 3.10 DC
© 1998 Microsoft Corporation. All rights reserved. Terms of Use. |