DOCUMENT:Q120698 10-JUN-1999 [homegame] TITLE :Space Simulator: Description of Distance Measurement Methods PRODUCT :Microsoft Home Games PROD/VER:MS-DOS:1.0 OPER/SYS: KEYWORDS: ====================================================================== ------------------------------------------------------------------------------- The information in this article applies to: - Microsoft Space Simulator for MS-DOS, version 1.0 ------------------------------------------------------------------------------- SUMMARY ======= Space Simulator treats all objects as spherical models, with a diameter encompassing the longest dimension. This spherical boundary is important due to the different ways in which Space Simulator can measure distance between two objects. Space Simulator has three different ways of measuring distance: Altitude, Distance, and Radius. MORE INFORMATION ================ Altitude is a measure of the distance, in meters, between the surface of the spherical boundary of your spacecraft and the surface of the spherical boundary of the reference object. NOTE: Objects that appear considerably longer than their width or height (such as the Zander Freighter) may report an altitude that does not appear correct. Distance is a measure of the distance, in meters or light years, between the center of the spherical boundary of your spacecraft and the center of the spherical boundary of the reference object. Radius is a measure of the distance, in radii, between the center of the spherical boundary of your spacecraft and the center of the spherical boundary of the reference object. Additional query words: 1.00 spacesim dos ss1 ====================================================================== Keywords : Technology : kbGamesSearch kbZNotKeyword3 kbSpaceSim100DOS Version : MS-DOS:1.0 Issue type : kbinfo ============================================================================= THE INFORMATION PROVIDED IN THE MICROSOFT KNOWLEDGE BASE IS PROVIDED "AS IS" WITHOUT WARRANTY OF ANY KIND. MICROSOFT DISCLAIMS ALL WARRANTIES, EITHER EXPRESS OR IMPLIED, INCLUDING THE WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL MICROSOFT CORPORATION OR ITS SUPPLIERS BE LIABLE FOR ANY DAMAGES WHATSOEVER INCLUDING DIRECT, INDIRECT, INCIDENTAL, CONSEQUENTIAL, LOSS OF BUSINESS PROFITS OR SPECIAL DAMAGES, EVEN IF MICROSOFT CORPORATION OR ITS SUPPLIERS HAVE BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES. SOME STATES DO NOT ALLOW THE EXCLUSION OR LIMITATION OF LIABILITY FOR CONSEQUENTIAL OR INCIDENTAL DAMAGES SO THE FOREGOING LIMITATION MAY NOT APPLY. Copyright Microsoft Corporation 1999.