DOCUMENT:Q320020 12-APR-2002 [homegame] TITLE :Dungeon Siege: Network Ports Required for Multiplayer Game PRODUCT :Microsoft Home Games PROD/VER::1.0 OPER/SYS: KEYWORDS:kbimu ====================================================================== ------------------------------------------------------------------------------- The information in this article applies to: - Microsoft Dungeon Siege, version 1.0 ------------------------------------------------------------------------------- SUMMARY ======= This article describes the ports required to play Microsoft Dungeon Siege as a multiplayer game through a firewall, a proxy server, a router, Network Address Translation (NAT), or Internet Connection Sharing (ICS). MORE INFORMATION ================ To verify that these ports are open or to open these ports, please contact your network administrator or Internet service provider (ISP). If you are the administrator of the network, please consult the documentation provided with your networking software to determine the steps to open these ports. Dungeon Siege requires that the following UDP and TCP ports be open to start multiplayer games: Connection to ZoneMatch: 2300 UDP News and AutoUpdate: 80 TCP When a multiplayer game is in session, Dungeon Siege uses the following DirectPlay ports: +-----------------------------------------------------------------------------------------+ | Connection | Ports for Client Configuration | Ports for Host Configuration | +-----------------------------------------------------------------------------------------+ | Initial UDP Connection | 6073 Outbound for Joining | 6073 Inbound for Hosting | +-----------------------------------------------------------------------------------------+ | Subsequent UDP Inbound | 2302-2400 | 2302-2400 | +-----------------------------------------------------------------------------------------+ | Subsequent UDP Outbound | 2302-2400 | 2302-2400 | +-----------------------------------------------------------------------------------------+ For additional information about DirectPlay, click the article number below to view the article in the Microsoft Knowledge Base: Q240429 DirectX: Ports Required to Play on a Network Additional query words: msgame ====================================================================== Keywords : kbimu Technology : kbHomeProdSearch kbGamesSearch _IK kbDungeonSiege Version : :1.0 Issue type : kbinfo ============================================================================= THE INFORMATION PROVIDED IN THE MICROSOFT KNOWLEDGE BASE IS PROVIDED "AS IS" WITHOUT WARRANTY OF ANY KIND. MICROSOFT DISCLAIMS ALL WARRANTIES, EITHER EXPRESS OR IMPLIED, INCLUDING THE WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL MICROSOFT CORPORATION OR ITS SUPPLIERS BE LIABLE FOR ANY DAMAGES WHATSOEVER INCLUDING DIRECT, INDIRECT, INCIDENTAL, CONSEQUENTIAL, LOSS OF BUSINESS PROFITS OR SPECIAL DAMAGES, EVEN IF MICROSOFT CORPORATION OR ITS SUPPLIERS HAVE BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES. SOME STATES DO NOT ALLOW THE EXCLUSION OR LIMITATION OF LIABILITY FOR CONSEQUENTIAL OR INCIDENTAL DAMAGES SO THE FOREGOING LIMITATION MAY NOT APPLY. Copyright Microsoft Corporation 2002.