DOCUMENT:Q77382 30-JUL-2001 [homegame] TITLE :Flight Simulator Version 4.0 Read Me Text PRODUCT :Microsoft Home Games PROD/VER:4.00 OPER/SYS: KEYWORDS: ====================================================================== SUMMARY ======= ************************************** Microsoft Flight Simulator version 4.0 Release Notes ************************************** Please note the following additions to Microsoft Flight Simulator for the Macintosh version 4.0 and its documentation. You can print this document for convenient reference. Rebuild your desktop after installing Flight Simulator ------------------------------------------------------ It is recommended that you rebuild your desktop after you have installed Flight Simulator on your machine by holding down the OPTION and COMMAND keys while starting your Macintosh. Warning: If you rebuild your desktop, you lose any Finder comments you previously created, so record those comments for later re-entry if needed. Application memory recommendations for using Flight Simulator ------------------------------------------------------------- Flight Simulator contains many features and multiple windows to view your flying experience. Each of these features and views require memory to function, and if your system has a large monitor and/or ability to display many colors, the memory demands on Flight Simulator are high. If you are using Flight Simulator and begin to see alert messages that say memory is low, it is recommended that you allocate more memory for Flight Simulator by using the following steps: 1. Highlight the Microsoft Flight Simulator icon, and choose Get Info from the Finder's File menu. De-select the Lock check box to unlock the file. 2. Increase the Application Memory Size from 750K to 1024K, or 2048K if your system has the memory available. Close the Get Info window. The general guideline is that Flight Simulator operates with fewer constraints when memory has been increased, especially with systems that have ability to display many colors (for example, 24- bit video boards). Using mouse replacement-type joysticks with Flight Simulator ------------------------------------------------------------ Flight Simulator's joystick control mode is designed to operate with joysticks that plug into the ADB (Apple Desktop Bus) and have driver programs associated with them (the Advanced Gravis joystick, for example). The Joystick dialog box and controls control these sticks. Some brands of joysticks are designed to be mouse replacements, and are thus indistinguishable from a mouse to the Flight Simulator program. These joysticks can be used quite nicely by choosing Mouse As Yoke aircraft control mode from the Edit menu. Follow these guidelines when using these types of joysticks: 1. Put the joystick into an absolute position mode. In this mode, the pointer should always come back to the same spot on the screen when you center the joystick. 2. Press COMMAND+M to enter Mouse As Yoke aircraft control mode. (The mouse *and* joystick now control the yoke.) 3. The best setup is to use the joystick for typical yoke control functions only (such as aileron and elevator). Use the mouse (with button down) for throttle and brakes. Pressing the joystick button and using it for throttle leaves the stick in an off-center position when you release the button and go back to elevators. It's best not to use the joystick throttle. 4. Make sensitivity adjustments from the Mouse dialog box, not the Joystick dialog box. Set Null Zone to full narrow (setting 1). Sensitivity for many joysticks (especially IBM PC-based sticks that have been converted for use with the Macintosh) should be set to maximum. 5. Choose the Control Panel from the Apple menu, and select the mouse icon for adjustment. Set tracking to TABLET mode (very slow). This helps center any "drift" problems. 6. The mouse (and thus the joystick) have different sensitivities at different airspeeds, so if you move the stick far left at one airspeed and center it at another airspeed, ailerons may not return to center. This is unnoticeable on a mouse, but quite noticeable on the joystick. The following steps can be used to keep your ailerons centered: a. Press 5 on the keypad. b. Make a trim adjustment on your joystick. c. Move the mouse to the left or right (this makes a good trim adjustment on joysticks without trim adjustments). Using Flight Simulator with macro recorders ------------------------------------------- If you use a macro recorder like AutoMac or QuickKeys, and want to use it to record a flight session in Flight Simulator, avoid using Mouse As Yoke mode for controlling the aircraft. When Flight Simulator uses the mouse to control the aircraft, it hides the mouse pointer, which can cause conflicts with macro recorders that depend on the position of the pointer to operate properly. The airplane can still be controlled by using the keyboard controls, as explained in the Keyboard Summary of the User's Guide. Using Flight Simulator with French or German keyboards ------------------------------------------------------ To operate the aircraft's flaps with keyboards that do not have function keys, use the following keys to raise or lower the flaps: French German ------ ------ Raise flaps: ^ \334 Lower flaps: $ # The COMMAND+1, COMMAND+2, and COMMAND+3 keyboard assignments for selecting either View1, View2, or Map View with the keyboard do not function while using the French keyboard. French keyboard users must use the mouse to select the active window by either clicking the window, or choosing the window's name from the Window menu. The Microsoft Flight Simulator team hopes you enjoy this version of Flight Simulator, and that you find it is worth the wait! Additional query words: 4.00 \ * m_fltsim ====================================================================== Keywords : Version : 4.00 ============================================================================= THE INFORMATION PROVIDED IN THE MICROSOFT KNOWLEDGE BASE IS PROVIDED "AS IS" WITHOUT WARRANTY OF ANY KIND. MICROSOFT DISCLAIMS ALL WARRANTIES, EITHER EXPRESS OR IMPLIED, INCLUDING THE WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL MICROSOFT CORPORATION OR ITS SUPPLIERS BE LIABLE FOR ANY DAMAGES WHATSOEVER INCLUDING DIRECT, INDIRECT, INCIDENTAL, CONSEQUENTIAL, LOSS OF BUSINESS PROFITS OR SPECIAL DAMAGES, EVEN IF MICROSOFT CORPORATION OR ITS SUPPLIERS HAVE BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES. SOME STATES DO NOT ALLOW THE EXCLUSION OR LIMITATION OF LIABILITY FOR CONSEQUENTIAL OR INCIDENTAL DAMAGES SO THE FOREGOING LIMITATION MAY NOT APPLY. Copyright Microsoft Corporation 2001.