DOCUMENT:Q143365 08-NOV-2001 [homekids] TITLE :3D Movie Maker: How to Move Sounds Between Movies PRODUCT :Microsoft Home Kids Products PROD/VER:WINDOWS:1.0 OPER/SYS: KEYWORDS:kbfaq ====================================================================== ------------------------------------------------------------------------------- The information in this article applies to: - Microsoft 3D Movie Maker for Windows, version 1.0 - Microsoft Nickelodeon 3D Movie Maker for Windows, version 1.0 ------------------------------------------------------------------------------- SUMMARY ======= Microsoft 3D Movie Maker allows you to import or record sound effects and speech and add them to your movies. Sounds that are recorded or imported appear on the last page of sound effects and speech lists for the current movie. They do not appear in the sound effects or speech lists of other movies. This article describes how to use those sounds in other movies you create. MORE INFORMATION ================ To make sounds placed in one movie available to other movies, use one of the following three methods: Method 1 -------- For best results, record your sounds using the utilities supplied with your sound card or with Windows 95. You can import sounds saved as .wav files into any movie and save them as part of that movie. In 3D Movie Maker, .wav files are used for speech and sound effects. You also can use these sounds in other applications which support .wav files. Method 2 -------- You can move sounds from one movie to another by attaching them to an object and then copying and pasting the object into another movie. To use this method to copy sounds to another movie, do the following: 1. Open the movie that contains the sound you want to use. 2. Click Actors And Props. 3. Click the Props button, and then select any prop. 4. Click Sounds. 5. On the Sound Effects or Speech lists, select the sound you want to use. 6. Click the new prop to attach the sound. 7. Click the Cut, Copy, and Paste tools on the tool bar at the bottom on the screen. 8. Click the Cut tool (scissors). 9. Click the prop. 10. Click the portfolio, and then click New. 11. Click Get Rid Of The Changes. 12. Select a scene to create the new movie. 13. Click the Cut, Copy and Paste tools. 14. Click the Paste tool (glue bottle). 15. Click the scene where you want to paste the prop with the attached sound. The sound is added to the sound list in the new movie. 16. Click the Cut, Copy, and Paste tools. 17. Click the Remove 3D Object button (far right). 18. Click the prop to remove it. The sound is now available in the sound list and can be saved as a permanent part of the movie. Method 3 -------- 1. Click the appropriate sound effects button in your current movie. 2. Click the Find Sound Effects button in the lower left corner. (This button looks like the portfolio button). 3. Click the name of the movie that contains the sound you want to use. 4. Click OK. A list of all the imported and recorded sounds in that movie appears. 5. Click the sound you want to use. A short preview plays. 6. Click OK. The sound effects list for your current movie appears, and the new sound is added to the end of the list. Additional query words: 1.00 kids mczee kbmm director animated movies melanie 3-d three dimensional moving wave 3dmm audio imports records inserts saves ====================================================================== Keywords : kbfaq Technology : kbHomeProdSearch kbZNotKeyword kbKidsSearch kb3dMovieMaker Version : WINDOWS:1.0 ============================================================================= THE INFORMATION PROVIDED IN THE MICROSOFT KNOWLEDGE BASE IS PROVIDED "AS IS" WITHOUT WARRANTY OF ANY KIND. MICROSOFT DISCLAIMS ALL WARRANTIES, EITHER EXPRESS OR IMPLIED, INCLUDING THE WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL MICROSOFT CORPORATION OR ITS SUPPLIERS BE LIABLE FOR ANY DAMAGES WHATSOEVER INCLUDING DIRECT, INDIRECT, INCIDENTAL, CONSEQUENTIAL, LOSS OF BUSINESS PROFITS OR SPECIAL DAMAGES, EVEN IF MICROSOFT CORPORATION OR ITS SUPPLIERS HAVE BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES. SOME STATES DO NOT ALLOW THE EXCLUSION OR LIMITATION OF LIABILITY FOR CONSEQUENTIAL OR INCIDENTAL DAMAGES SO THE FOREGOING LIMITATION MAY NOT APPLY. Copyright Microsoft Corporation 2001.