DOCUMENT:Q29240 11-MAY-2001 [win16sdk] TITLE :HOWTO: Converting Colors Between RGB and HLS (HBS) PRODUCT :Microsoft Windows Software Development Kit PROD/VER:WINDOWS:3.1,95; winnt:3.5,3.51,4.0 OPER/SYS: KEYWORDS: ====================================================================== ------------------------------------------------------------------------------- The information in this article applies to: - Microsoft Windows Software Development Kit (SDK) 3.1 - Microsoft Win32 Application Programming Interface (API), used with: - Microsoft Windows NT Server versions 3.5, 3.51, 4.0 - Microsoft Windows NT Workstation versions 3.5, 3.51, 4.0 ------------------------------------------------------------------------------- SUMMARY ======= The code fragment below converts colors between RGB (Red, Green, Blue) and HLS/HBS (Hue, Lightness, Saturation/Hue, Brightness, Saturation). MORE INFORMATION ================ RGBtoHLS() takes a DWORD RGB value, translates it to HLS, and stores the results in the global vars H, L, and S. HLStoRGB takes the current values of H, L, and S and returns the equivalent value in an RGB DWORD. The vars H, L, and S are only written to by: 1. RGBtoHLS (initialization) 2. The scroll bar handlers A point of reference for the algorithms is Foley and Van Dam, "Fundamentals of Interactive Computer Graphics," Pages 618-19. Their algorithm is in floating point. CHART implements a less general (hardwired ranges) integral algorithm. There are potential round-off errors throughout this sample. ((0.5 + x)/y) without floating point is phrased ((x + (y/2))/y), yielding a very small round-off error. This makes many of the following divisions look strange. */ #define HLSMAX RANGE /* H,L, and S vary over 0-HLSMAX */ #define RGBMAX 255 /* R,G, and B vary over 0-RGBMAX */ /* HLSMAX BEST IF DIVISIBLE BY 6 */ /* RGBMAX, HLSMAX must each fit in a byte. */ /* Hue is undefined if Saturation is 0 (grey-scale) */ /* This value determines where the Hue scrollbar is */ /* initially set for achromatic colors */ #define UNDEFINED (HLSMAX*2/3) void RGBtoHLS(lRGBColor) DWORD lRGBColor; { WORD R,G,B; /* input RGB values */ BYTE cMax,cMin; /* max and min RGB values */ WORD Rdelta,Gdelta,Bdelta; /* intermediate value: % of spread from max */ /* get R, G, and B out of DWORD */ R = GetRValue(lRGBColor); G = GetGValue(lRGBColor); B = GetBValue(lRGBColor); /* calculate lightness */ cMax = max( max(R,G), B); cMin = min( min(R,G), B); L = ( ((cMax+cMin)*HLSMAX) + RGBMAX )/(2*RGBMAX); if (cMax == cMin) { /* r=g=b --> achromatic case */ S = 0; /* saturation */ H = UNDEFINED; /* hue */ } else { /* chromatic case */ /* saturation */ if (L <= (HLSMAX/2)) S = ( ((cMax-cMin)*HLSMAX) + ((cMax+cMin)/2) ) / (cMax+cMin); else S = ( ((cMax-cMin)*HLSMAX) + ((2*RGBMAX-cMax-cMin)/2) ) / (2*RGBMAX-cMax-cMin); /* hue */ Rdelta = ( ((cMax-R)*(HLSMAX/6)) + ((cMax-cMin)/2) ) / (cMax-cMin); Gdelta = ( ((cMax-G)*(HLSMAX/6)) + ((cMax-cMin)/2) ) / (cMax-cMin); Bdelta = ( ((cMax-B)*(HLSMAX/6)) + ((cMax-cMin)/2) ) / (cMax-cMin); if (R == cMax) H = Bdelta - Gdelta; else if (G == cMax) H = (HLSMAX/3) + Rdelta - Bdelta; else /* B == cMax */ H = ((2*HLSMAX)/3) + Gdelta - Rdelta; if (H < 0) H += HLSMAX; if (H > HLSMAX) H -= HLSMAX; } } /* utility routine for HLStoRGB */ WORD HueToRGB(n1,n2,hue) WORD n1; WORD n2; WORD hue; { /* range check: note values passed add/subtract thirds of range */ if (hue < 0) hue += HLSMAX; if (hue > HLSMAX) hue -= HLSMAX; /* return r,g, or b value from this tridrant */ if (hue < (HLSMAX/6)) return ( n1 + (((n2-n1)*hue+(HLSMAX/12))/(HLSMAX/6)) ); if (hue < (HLSMAX/2)) return ( n2 ); if (hue < ((HLSMAX*2)/3)) return ( n1 + (((n2-n1)*(((HLSMAX*2)/3)-hue)+(HLSMAX/12))/(HLSMAX/6)) ); else return ( n1 ); } DWORD HLStoRGB(hue,lum,sat) WORD hue; WORD lum; WORD sat; { WORD R,G,B; /* RGB component values */ WORD Magic1,Magic2; /* calculated magic numbers (really!) */ if (sat == 0) { /* achromatic case */ R=G=B=(lum*RGBMAX)/HLSMAX; if (hue != UNDEFINED) { /* ERROR */ } } else { /* chromatic case */ /* set up magic numbers */ if (lum <= (HLSMAX/2)) Magic2 = (lum*(HLSMAX + sat) + (HLSMAX/2))/HLSMAX; else Magic2 = lum + sat - ((lum*sat) + (HLSMAX/2))/HLSMAX; Magic1 = 2*lum-Magic2; /* get RGB, change units from HLSMAX to RGBMAX */ R = (HueToRGB(Magic1,Magic2,hue+(HLSMAX/3))*RGBMAX + (HLSMAX/2))/HLSMAX; G = (HueToRGB(Magic1,Magic2,hue)*RGBMAX + (HLSMAX/2)) / HLSMAX; B = (HueToRGB(Magic1,Magic2,hue-(HLSMAX/3))*RGBMAX + (HLSMAX/2))/HLSMAX; } return(RGB(R,G,B)); } Additional query words: 3.00 3.10 3.50 4.00 color RGB HLS HBS win16sdk ====================================================================== Keywords : Technology : kbAudDeveloper kbSDKSearch kbWin32sSearch kbWin32API kbWinSDKSearch Version : WINDOWS:3.1,95; winnt:3.5,3.51,4.0 Issue type : kbhowto ============================================================================= THE INFORMATION PROVIDED IN THE MICROSOFT KNOWLEDGE BASE IS PROVIDED "AS IS" WITHOUT WARRANTY OF ANY KIND. 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