DOCUMENT:Q107185 19-SEP-1999 [winmisc] TITLE :Contents of the Windows Sound System 1.0a README.TXT PRODUCT :Miscellaneous Windows Products PROD/VER: OPER/SYS: KEYWORDS: ====================================================================== ------------------------------------------------------------------------------- The information in this article applies to: - Microsoft Windows Sound System, version 1.0a ------------------------------------------------------------------------------- SUMMARY ======= This article contains the complete text of the README.TXT file for Windows Sound System 1.0a. This file is contained on disk 1 of Windows Sound System 1.0a. ====================================================================== MICROSOFT WINDOWS SOUND SYSTEM (Version 1.0a) Copyright (C) 1991-1993 Microsoft Corporation This document contains information that supplements the "Microsoft Windows Sound System User's Guide" and accompanying software. CONTENTS I. Before you run Microsoft Windows Sound System (WSS) Setup 1. Other sound boards 2. Switching to Windows Program Manager II. Troubleshooting III. Voice Pilot IV. ProofReader 1. Versions supported 2. Multiple instances 3. Installation sequence 4. Removing or reinstalling ProofReader 5. ProofReader dictionary for some non-U.S. English-speaking countries V. Windows NT VI. Compatibility issues 1. WSS and other boards 2. WSS and MIDI sequencing software VII. Modifications to information in the "Windows Sound System User's Guide" VIII. Removing WSS from your computer IX. MS-DOS Games Compatibility Utility 1. General information 2. Creating a system startup disk 3. Creating a new CONFIG.SYS file for the system startup disk 4. Creating a new AUTOEXEC.BAT file for the system startup disk 5. Adding GAMES.PIF to your Windows Sound System program group 6. Running the Games Compatibility utility 7. Controlling the digitized sound volume from games I. Before you run Microsoft Windows Sound System Setup 1. Other sound boards Before installing the Microsoft Windows Sound System, open the Windows Control Panel and double-click the Drivers icon. If the list of installed drivers includes the Ad Lib, Sound Blaster, or Pro Audio Spectrum drivers, we suggest that you remove them by selecting the driver and clicking the Remove button. 2. Switching to Windows Program Manager If you run out of disk space during Setup and need to delete some files, you can switch to Windows Program Manager without exiting Setup in one of two ways: a.) Press Alt+Tab, and choose the Windows Program Manager icon. -or- b.) Press Ctrl+Esc, select Program Manager from the task list, and click the Switch To button. Perform step a or b again to switch from Program Manager to Setup. II. Troubleshooting 1. If you run Setup before installing the Windows Sound System board and restart Windows, Setup should restart automatically. If this does not happen, rerun Setup either by double-clicking its icon in the Program Manager StartUp group or by running Setup from your WSS Disk #1. 2. If a sound is repeated over and over when you choose the Check option and click the Sound Check button in Setup, one of two things could be wrong: a.) You did not remove the Ad Lib driver as described in section I.1 above. b.) You have one or more conflicting interrupts (IRQ). From Setup, choose the Board option and change the IRQ value for your board. 3. If you do not hear any sound in Sound Finder or in the Guided Tour, or if Music Box does not find your CD-ROM drive, be sure you have the following entries or files: a.) In the WIN.INI file in your Windows 3.1 directory: [MCI extensions] wav=waveaudio mid=sequencer rmi=sequencer b.) In the SYSTEM.INI file in your Windows 3.1 directory: [MCI] CDAudio=mcicda.drv WaveAudio=mciwave.drv Sequencer=mciseq.drv c.) In your Windows 3.1 system directory: MCICDA.DRV MCIWAVE.DRV MCISEQ.DRV 4. If you're running a shared installation of Windows over a network, you cannot play MIDI files. 5. If Music Box does not work with a Future Domain SCSI card, be sure that you have the latest version of the CD-ROM driver FDCD.SYS (version 2.23 as of December 21, 1992). Version 2.13 of FDCD.SYS is known to have problems. 6. Recording at high sampling rates with Quick Recorder Quick Recorder can have problems recording reliably at high sampl- ing rates on certain computers. This is most likely to occur on a computer with a 386 25 megahertz (MHz) or lower CPU. A few possible solutions are: a.) Record the sound at a sampling rate lower than CD quality (44 kHz). This reduces the processing your computer has to perform. b.) Close other applications, especially those that are computation intensive such as Music Box or Voice Pilot. c.) If you must record CD-quality sounds, keep them as short as possible. 7. Certain system sounds can interfere with sounds playing during the Guided Tour. For example, if you have Microsoft SoundBits in- stalled and a sound mapped to the system event, Application Close, you will hear this sound every time an application closes in the Guided Tour. To avoid this distraction, remove any sounds you've assigned to system events in Sound Control Panel before starting the Guided Tour. III. Voice Pilot You can improve recognition results by changing the record- ing level in the Windows Sound System Recording Control application. If the level is too high, recognition is poor. The level should register in the yellow range when you speak. To open Recording Control, choose the Input Level button in the Options dialog box. You can also improve recognition by varying the microphone distance. The closer the microphone is to your mouth, the better the recognition. However, if you move the microphone closer to your mouth, you may have to adjust the gain (re- cording level). As a keyboard alternative to clicking the Microphone button, press Ctrl+Alt. If stray noises are often recognized as words, try increasing the recognition threshold using the Sounds Must Match Words slider in the Options dialog box. Train words that Voice Pilot has trouble recognizing or words it frequently recognizes incorrectly. If you continue having problems, you should train the entire vocabulary. As a shortcut for training, editing, or deleting an item, click the item in the Active Words list, and then choose a command from the pop-up menu. To move quickly to a word in the list in the Vocabulary dialog box, first click the list, and then type the first letter of the word. Continue typing the same letter until the highlight reaches the desired word. Voice Pilot can have difficulty recognizing shorter words, even after training. If this happens, you can add longer words or phrases to the vocabulary to perform the same actions. In gen- eral, replace words that never seem to be understood. For example, if "Cut" is never recognized, try replacing it with "Remove," "Delete," or "Cut out" and train the new item. The fewer the number of active words in your vocabulary, the better the recognition. Remove words from the vocabulary that you never use. IV. ProofReader 1. Versions supported ProofReader is supported only in Microsoft Excel version 3.0 or higher and Lotus 1-2-3 for Windows versions 1.0, 1.0a, and 1.1.01. 2. Multiple instances If you run more than one instance of Microsoft Excel or Lotus 1-2-3 for Windows, only the first instance contains ProofReader. 3. Installation sequence You must install your Windows spreadsheet package before running the WSS Setup program to install ProofReader. 4. Removing or reinstalling ProofReader To remove or reinstall ProofReader For Excel, see your Microsoft Excel documentation on how to remove or install an add-in. To remove or reinstall ProofReader for Lotus 1-2-3 for Windows (123RDR), see your Lotus 1-2-3 for Windows documentation on how to remove or install an add-in. 5. ProofReader dictionary for some non-U.S. English-speaking countries A special ProofReader dictionary (NON-US.DCT) is provided to accommodate the spoken differences between U.S. English and some other English-speaking countries. To enable these differences, add this dictionary to the list of active dictionaries ProofReader uses. a) From the Microsoft Excel or Lotus 1-2-3 for Windows Proof menu, choose Options. The Options dialog box appears. b) In the Category box, choose Dictionary. The Dictionary dialog box appears. c) In the Dictionary dialog box, choose Add. The Add Dictionary dialog box appears. d) In the Directories box, choose the Windows Sound System directory (C:\SNDSYS by default). Note: If you installed Windows Sound System in a directory other than C:\SNDSYS, choose the proper directory name. The list of available dictionaries (*.DCT files) appears in the File Name box. e) In the File Name box, select NON-US.DCT. f) Choose OK. g) Choose Done. V. Windows NT Windows Sound System version 1.0 software does not operate with Windows NT because Windows NT is not yet available for retail sale. However, future versions of Windows Sound System software that are released after Windows NT is available will operate with Windows 3.1 or higher as well as with Windows NT. The Windows Sound System audio hardware can be used in ISA/EISA computers running Windows NT. Sound applications that are shipped with Windows NT will play sounds through the WSS audio hardware using an audio driver shipped with Windows NT. Any Windows NT application that uses the Windows 3.1 Sound Application Programming Interfaces (APIs) should operate properly with the WSS audio hardware. VI. Compatibility issues 1. WSS and other boards The Microsoft Windows Sound System board may not work with other sound boards. We recommend that you remove all other sound drivers from the Windows Control Panel Drivers application and remove other sound boards from your machine. The synthesis chip on the WSS board can conflict with those on other sound boards. If you use multiple sound boards and drivers, you can encounter interrupt (IRQ), I/O address, and/or DMA channel conflicts that can cause your system to hang or repeat sounds. 2. WSS and MIDI sequencing software There are some known incompatibilities with certain Musical Instrument Digital Interface (MIDI) sequencing software packages. The WSS Sound Finder application cannot play a file with an .MID or .RMI extension while a sequencing program is open, regardless of whether a file is actually loaded into the sequencer. However, you can play the file through the Windows Sound System board using either your sequencing program or Sound Finder. If you want to use Sound Finder to browse MIDI files and additional file types as well, close your sequencer before using Sound Finder. You should find that Sound Finder plays MIDI files without a problem. Finale 2.2 for Windows from Coda Music Technology is compatible with the Windows Sound System board and software once you make some changes to your WIN.INI file. For more information on using Finale for Windows or MusicProse for Windows with WSS hardware, contact Coda Music Technology at (612) 937-9611. If you experience difficulties using your MIDI sequencer with your WSS board: a.) Consult the WSS documentation to ensure you have installed and configured both the board and the software properly. b.) Consult your sequencer's documentation for additional assistance. c.) If you are still experiencing problems, contact Microsoft Product Support Services. VII. Modifications to information in the "Windows Sound System User's Guide" 1. When you double-click a wave file in Windows File Manager, the file is not loaded into Sound Finder. Instead, the file is loaded into Quick Recorder. 2. After performing a Paste Mix command in Quick Recorder, the Undo command works correctly. VIII. Removing WSS from your computer If you want to remove everything associated with the Windows Sound System from your computer, a file called DEINSTAL.TXT in your WSS directory (C:\SNDSYS by default) describes every file installed, its location, and how to remove it from your computer. IX. MS-DOS Games Compatibility Utility 1. General information The Microsoft Windows Sound System operates with most games that support audio. Many game developers have recently added support for the Windows Sound System. Other developers plan to add support in the near future. For those who do not directly support the Windows Sound System board, there are several options available to provide adequate audio output from your games using the Windows Sound System board. For more information on the game's recommended system requirements and helpful tips about running the game, see your game's documentation. We recommend that you do not simultaneously run more than one MS-DOS application requiring sound because only one application at a time can access the sound hardware. Windows Games Games with audio capabilities developed for Windows work with the Windows Sound System board without any special configuration. MS-DOS Games Games with audio capabilities developed for MS-DOS work with the Windows Sound System board after you have booted your system with a special system startup disk. The purpose of this disk is to free up more conventional memory. For more information on commands to check for available mem- ory (mem and chkdsk), see your MS-DOS documentation. Windows Sound System Games supporting the Windows Sound System board should operate correctly without any special configuration. See your game documentation to determine if it supports the Windows Sound System board. Older games may not contain support for the Windows Sound System board, but the developer may have an update available. Contact your game developer about the availability of support for the Windows Sound System board. Ad Lib Games that support the Ad Lib card should operate properly with the Windows Sound System board. Sound Blaster Games supporting the Sound Blaster card should operate with the Windows Sound System board when run from an MS-DOS session with Windows in 386 Enhanced Mode. However, some modification to the Windows Sound System configuration is required to operate a game in Sound Blaster mode. We have provided a configuration program to simplify this task. The Windows Sound System program group con- tains a Games Configuration icon. This application allows you to enable the games compatibility option. You must restart Windows after enabling games com- patibility for these changes to take effect. 2. Creating a system startup disk These instructions assume MS-DOS 5.0 is installed on your computer. It is also assumed that Windows 3.1 is installed in C:\WINDOWS and MS-DOS 5.0 is installed in C:\DOS. There is no provsion for third-party shell programs. Note: Check your existing AUTOEXEC.BAT file and/or CONFIG.SYS file for the location and type of mouse driver you are using. If you want mouse support while running games, be sure to include the mouse driver statement as found in your existing AUTOEXEC.BAT or CONFIG.SYS. Additional memory can be made available for running games by loading your mouse driver into high memory. For more information on loading your mouse driver into high memory, see your MS-DOS documentation. a) Insert a new disk into drive A. b) From the MS-DOS prompt, type: format a: /u /s c) When prompted for the volume name, type: Game Config d) When the format is complete, and MS-DOS asks if you want to format another disk, type: N e) Label the outside of this disk with a new label: Games Configuration 3. Creating a new CONFIG.SYS file for the system startup disk. a) From the MS-DOS prompt, type: edit a:config.sys b) You are prompted to create a new file. Choose Yes. c) In the MS-DOS Editor, type the following lines: dos=high,umb files=30 buffers=20 device=c:\windows\himem.sys device=c:\windows\emm386.exe 512 RAM Note: You may need to include any device drivers for your CD-ROM, hardcard drives, or hard disk compression if you must access these devices while running games. d) From the File menu, choose Save. Note: Do not quit the MS-DOS Editor. 4. Creating a new AUTOEXEC.BAT file for the system startup disk. a) From the File menu, choose New. b) Type the following lines: path c:\windows;c:\dos prompt $p$g c) From the File menu, choose Save As. The Save As dialog box appears. d) In the File Name box, type: a:autoexec.bat e) Choose OK. f) From the File menu, choose Exit. 5. Adding GAMES.PIF to your Windows Sound System program group We have provided you with a default PIF file (GAMES.PIF) that provides adequate performance for most MS-DOS games while Windows is running in 386 Enhanced Mode. GAMES.PIF is installed in your SNDSYS directory when you run Setup. For information on optimizing GAMES.PIF and using the PIF Editor, see your Microsoft Windows documentation. a) In Program Manager, open the Windows Sound System group. b) From the Program Manager File menu, choose New. The New Program Object dialog box appears. c) Choose OK. The Program Item Properties dialog box appears. d) In the Description box, type an identifier. This becomes the label that appears under the icon in the group window. e) In the Command Line box, type: c:\sndsys\games.pif. Note: This assumes that you have installed Windows Sound System in the C:\SNDSYS directory. If it is installed in another directory, sub- stitute that directory name for SNDSYS in the line above. f) Choose OK. The Program Item Properties dialog box returns with the Command Line information filled in. g) Choose OK. You return to Program Manager, and the Games program item appears in the Windows Sound System program group. For more information on adding a new program item to a program group, see your Microsoft Windows documentation. 6. Running the Games Compatibility utility The MS-DOS Games Compatibility utility is installed in the Windows Sound System group window when you run Windows Sound System Setup. To run the MS-DOS Compatibility utility: a) In the Windows Sound System program group, double- click the Games Configuration icon. The MS-DOS Games Compatibility dialog box appears. If your audio hardware does not support AutoSelect and is not configured to IRQ 7 or IRQ 9 and DMA channel 1, the following message appears: To run this utility, you must reconfigure your audio hardware to use IRQ 7 or IRQ 9 and DMA channel 1. Consult your hardware documentation for information on reconfiguring your IRQ and DMA settings. b) Select the Enable Digitized Sound Support For Older MS-DOS Games check box to enable digitized sound translations for MS-DOS applications. The default settings are: I/O Address: 220h and IRQ 7. The I/O address and IRQ settings should remain at the defaults unless you have a conflict at these settings. c) Change the I/O address if a conflict occurs. Click the arrow in the I/O Address box, and select the appropriate address from the list. d) Set the IRQ. Either IRQ 7 or IRQ 9 must be enabled. However, IRQ 7 is preferred because some MS-DOS games are known to cause errors operating with IRQ 9. For more information on resolving hardware conflicts, see Appendix A, "Troubleshooting," in the "Microsoft Windows Sound System User's Guide." e) Choose OK. The new settings, as well as your previous settings, are saved to your SYSTEM.INI file. If you encounter any problems or conflicts with the new settings, you can restore your prior settings by running this utility again and clearing the Enable Digitized Sound Support For Older MS-DOS Games check box. Note: The following message appears if you do not have IRQ 7 or IRQ 9 or DMA channel 1 set prior to running this program: Choosing OK, modifies your SYSTEM.INI file and the changes may cause hardware conflicts. If Windows fails to restart, reconfigure your audio hardware by running Windows Sound System Setup from the MS-DOS prompt at your SNDSYS directory. f) The Windows Sound System Notification box appears. Choose the Restart Now button for your changes to take effect. 7. Controlling the digitized sound volume from games While running games, you can adjust the volume for digitized sounds by pressing Ctrl+Alt+Page Up to raise the volume or Ctrl+Alt+Page Down to lower the volume. Additional query words: 1.00a wss read me text file ====================================================================== Keywords : Technology : kbWinSoundSysSearch kbWinSoundSys100a ============================================================================= THE INFORMATION PROVIDED IN THE MICROSOFT KNOWLEDGE BASE IS PROVIDED "AS IS" WITHOUT WARRANTY OF ANY KIND. MICROSOFT DISCLAIMS ALL WARRANTIES, EITHER EXPRESS OR IMPLIED, INCLUDING THE WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL MICROSOFT CORPORATION OR ITS SUPPLIERS BE LIABLE FOR ANY DAMAGES WHATSOEVER INCLUDING DIRECT, INDIRECT, INCIDENTAL, CONSEQUENTIAL, LOSS OF BUSINESS PROFITS OR SPECIAL DAMAGES, EVEN IF MICROSOFT CORPORATION OR ITS SUPPLIERS HAVE BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES. SOME STATES DO NOT ALLOW THE EXCLUSION OR LIMITATION OF LIABILITY FOR CONSEQUENTIAL OR INCIDENTAL DAMAGES SO THE FOREGOING LIMITATION MAY NOT APPLY. Copyright Microsoft Corporation 1999.