DOCUMENT:Q60050 10-OCT-1999 [utilities] TITLE :Using PWB Features to Build a Program with Overlays PRODUCT :Microsoft Programming Utilities PROD/VER::1.0,1.1 OPER/SYS: KEYWORDS:kb16bitonly ====================================================================== ------------------------------------------------------------------------------- The information in this article applies to: - Microsoft Programmer's Workbench for MS-DOS, versions 1.0, 1.1 - Microsoft Programmer's Workbench for OS/2, versions 1.0, 1.1 ------------------------------------------------------------------------------- A MAKE file built with PWB can be modified (within reason) with the user supplied information section. This section, coded as # << User_supplied_information >> can contain other instructions that PWB (actually NMAKE or NMK) is supposed to carry out during the MAKE cycle. All instructions that follow this "fence" are not changed by PWB. The following instructions detail two implementations of this "fence" to allow PWB to build a program that uses overlays. MORE INFORMATION ================ While the following steps appear tedious, they are simple in practice. Once the changes are made, the only time you need to edit the MAKE file directly is to change your overlay structure, or to add or delete modules. When adding or deleting modules, you must both edit the program list (by choosing Edit Program List from the Make menu) and modify the commands in the user section. If you are only modifying the overlay structure, you change just the user section. The overlay structure in the example is as follows: HELLO.OBJ (root) | +----A.OBJ (first overlay) | +----B.OBJ (second overlay) All of the .OBJs are built from .C files with the same base name. 1. Use PWB to build the program list in the normal way. This step is the same for any new program list. a. Start PWB. b. Choose Set Program List from the Make menu, and specify a new name -- HELLO.MAK in this example. c. Add HELLO.C, A.C, and B.C to the list. (If you have additional .C or .OBJ files, you would add them as well.) When all the files are listed, select Set Dependencies. d. Choose Build Options from the Options menu, click the Set Initial Build Options button, and select DOS EXE. e. From the Options menu, choose Compile Options, and select the proper memory model. f. From Options menu, choose Link Options, then choose Set Debug Options, and turn off Incremental Link. g. From the Options menu, choose Browse Options, and turn Generate Browse Information on. h. Choose Rebuild All from the Make menu to make sure that the program builds properly without overlays. If it doesn't, review your work in previous steps. 2. Now that you have a working program list, add the non-PWB information to the end. a. Choose Clear Program List from the Make menu so that you can edit the MAKE file. Attempting to edit the current program list results in the message "No-edit file may not be modified." b. Choose Open from the File menu to open the MAKE file so you can modify it. c. Go to the end of the file and start a blank line. Starting in column 1, add the following line: " # << User_supplied_information >>" (without the quotation marks) Be sure to enter the line exactly as shown -- spacing is significant. This line is a "fence". Everything below the fence is yours and is not modified by PWB. Conversely, you should not modify anything above the fence because that section belongs to PWB. d. Below the fence starting in column one, add the pseudo-target: " OVERLAID : $(OBJS)" (without the quotation marks) Be sure it starts column 1. Do not put a blank line after this line. e. Copy the command section from the $(PROJ).EXE description block to immediately follow the pseudo-target. The command section begins on the line following the line that reads $(PROJ).exe : $(OBJS) and ends at the next blank line. Do not copy the $(PROJ).EXE line, and do not leave a blank after the target. After you have copied the commands, your file should appear as follows: ... PWB section here, unmodified ... # << User_supplied_information >> OVERLAID : $(OBJS) !IF $(DEBUG) # copy of commands... $(LRF) @<<$(PROJ).lrf $(RT_OBJS: = +^ ) $(OBJS: = +^ ) $@ ... f. Use the following procedure to modify the commands to link an overlaid .EXE instead of a normal .EXE. NOTE: There are two subsections in this section: a debug section that starts at the first "!IF $(DEBUG)" and ends at "!ELSE", and a release section that starts after the "!ELSE" and ends at the first "!ENDIF". You need to make the following modifications to both subsections. a. Delete the line that reads as follows: ) $(OBJS: = +^ After the right parenthesis on the line that moved up, put your list of .OBJ files with parentheses to indicate which ones go in which overlays. If you need to use more than one line for all of your objects, be sure to put a plus sign (+) at the end of each line except the last. b. Replace "$@" on the next line with "$(PROJ).EXE". In our example, $(LRF) @<<$(PROJ).lrf $(RT_OBJS: = +^ ) $(OBJS: = +^ # delete this line ) # append OBJ list here ... $@ # replace this line with $(PROJ).EXE becomes: $(LRF) @<<$(PROJ).lrf $(RT_OBJS: = +^ ) hello.obj + (a.obj) + (b.obj) $(PROJ).exe Remember to make the changes in both branches of the !IF $(DEBUG). 3. The last step is to modify the browser database build commands. These are the two lines at the very end of the file that begin with "$(NMAKEBSC...". PWB adds and deletes these lines in the PWB section as you turn browser information on and off. Since PWB won't delete and add these lines in the user section, enclose them in !IF $(BROWSE)...!ENDIF so they'll be run only when you ask for browse information. You also need to delete the "$(NMFLAGS)" macro from the second line to prevent infinite NMAKE recursion. The following lines $(NMAKEBSC1) MAKEFLAGS= $(NMAKEBSC2) $(NMFLAGS) -f $(PROJFILE) $(PROJ).bsc become: !IF $(BROWSE) $(NMAKEBSC1) MAKEFLAGS= $(NMAKEBSC2) -f $(PROJFILE) $(PROJ).bsc !ENDIF If you need special NMAKE options for building the browser database, just add them where you removed $(NMFLAGS). 4. Reactivate the MAKE file by choosing Set Program List from the Make menu. 5. With these changes, if you choose select Rebuild All from the Make menu, you will still get a non-overlaid program because PWB normally builds the first target in the MAKE file. To build the overlaid program, modify the command line passed to NMAKE so that NMAKE builds your overlay target rather than the regular EXE. Choose NMAKE Options from the Options menu and specify "OVERLAID" as the target by putting it in the NMAKE options box, or use Build Target from the Make menu. 6. By choosing NMAKE Options from the Options menu and specifying "OVERLAID", you can build your program by either choosing Rebuild All or Build *.EXE from the Make menu, as usual. If you want to build a non-overlaid program, delete "OVERLAID" from the NMAKE options box. Note that if you use debug options with overlays you will get a linker warning L4047. This warning, and the dialog box that says that CRT0DAT.ASM can't be found, are normal when building overlaid programs for debugging and can be ignored. You can debug the overlaid program normally, with full debugging information available. This MAKE file behaves almost identically to a regular PWB MAKE file. The only differences are that NMAKE options are NOT passed to the browser build unless you add them to the browser build line, and that you must edit the user supplied section if you add or delete modules from the project. Additional query words: kbinf 1.00 1.10 ====================================================================== Keywords : kb16bitonly Technology : kbAudDeveloper kbPWBSearch kbZNotKeyword3 kbPWB100DOS kbPWB110DOS kbPWB100OS2 kbPWB110OS2 Version : :1.0,1.1 ============================================================================= THE INFORMATION PROVIDED IN THE MICROSOFT KNOWLEDGE BASE IS PROVIDED "AS IS" WITHOUT WARRANTY OF ANY KIND. MICROSOFT DISCLAIMS ALL WARRANTIES, EITHER EXPRESS OR IMPLIED, INCLUDING THE WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL MICROSOFT CORPORATION OR ITS SUPPLIERS BE LIABLE FOR ANY DAMAGES WHATSOEVER INCLUDING DIRECT, INDIRECT, INCIDENTAL, CONSEQUENTIAL, LOSS OF BUSINESS PROFITS OR SPECIAL DAMAGES, EVEN IF MICROSOFT CORPORATION OR ITS SUPPLIERS HAVE BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES. SOME STATES DO NOT ALLOW THE EXCLUSION OR LIMITATION OF LIABILITY FOR CONSEQUENTIAL OR INCIDENTAL DAMAGES SO THE FOREGOING LIMITATION MAY NOT APPLY. Copyright Microsoft Corporation 1999.