SAMPLE: Joystick.exe Calls the Joystick API Functions

ID: Q181478


The information in this article applies to:


SUMMARY

Joystick.exe is a self-extracting compressed file containing a sample project that demonstrates how to use the Joystick API functions in Visual Basic. You can use this sample as a starting point for a game program that uses a joystick for an input device.


MORE INFORMATION

The following file is available for download from the Microsoft Software Library:

~ Joystick.exe

For more information about downloading files from the Microsoft Software Library, please see the following article in the Microsoft Knowledge Base:

Q119591 : How to Obtain Microsoft Support Files from Online Services


When you run the self-extracting compressed file, the following files are expanded in the Joystick Sample Project directory:

How the Sample Works

The joyGetDevCaps function is used in the form load event to determine if a joystick is connected to the system. If the function is successful, the form is redrawn with new controls to display the capabilities of the joystick. These capabilities are stored in the members of the JOYCAPS user- defined type variable. A timer control is used to poll the joystick's position. The current position is determined by the successful results of the joyGetPosEx function. The members of the JOYINFOEX user-defined variable type contain the joystick position information. This information is displayed in text boxes in the form.


Keywords          : kbsample vb5win VBKBWinAPI 
Version           : WINDOWS:5.0
Platform          : WINDOWS 
Issue type        : 

Last Reviewed: June 4, 1999