SAMPLE: Limiting 32-bit Applications to a Single Instance

ID: Q141752


The information in this article applies to:

This is the 32-bit version of this sample.

SUMMARY

The ONET32 sample application demonstrates how to limit a Microsoft Foundation Class Library (MFC) application to a single instance.

ONET32.EXE is a self-extracting file and should be executed as follows:

ONET32 -d
The '-d' option maintains the subdirectory structure. The following file is available for download from the Microsoft Software Library:
~ Onet32.exe
For more information about downloading files from the Microsoft Software Library, please see the following article in the Microsoft Knowledge Base:
Q119591 How to Obtain Microsoft Support Files from Online Services


MORE INFORMATION

There are several ways to limit a Windows-based application to a single instance. This sample program uses a technique in which a custom window class is registered for the application's main frame window. In subsequent instances, CWinApp::InitInstance() searches for this window class and then activates the prior instance.

This technique was chosen is fairly easy to implement.

The following code fragments show the essential requirements of this technique:

  1. Override CWinApp::InitInstance() to check for, and activate, any previous instance of the application. Also, register your own window class as follows:
    
          // Add a static BOOL that indicates whether the class was
          // registered so that you can unregister it in ExitInstance
          static BOOL bClassRegistered = FALSE;
    
          BOOL COneT32App::InitInstance()
          {
              // If a previous instance of the application is already running,
              // then activate it and return FALSE from InitInstance to
              // end the execution of this instance.
    
              if(!FirstInstance())
                return FALSE;
    
              // Register your unique class name that you wish to use
              WNDCLASS wndcls;
    
              memset(&wndcls, 0, sizeof(WNDCLASS));   // start with NULL
                                                      // defaults
    
              wndcls.style = CS_DBLCLKS | CS_HREDRAW | CS_VREDRAW;
              wndcls.lpfnWndProc = ::DefWindowProc;
              wndcls.hInstance = AfxGetInstanceHandle();
              wndcls.hIcon = LoadIcon(IDR_MAINFRAME); // or load a different
                                                      // icon
              wndcls.hCursor = LoadCursor( IDC_ARROW );
              wndcls.hbrBackground = (HBRUSH) (COLOR_WINDOW + 1);
              wndcls.lpszMenuName = NULL;
    
              // Specify your own class name for using FindWindow later
              wndcls.lpszClassName = _T("MyNewClass");
    
              // Register the new class and exit if it fails
              if(!AfxRegisterClass(&wndcls))
              {
                TRACE("Class Registration Failed\n");
                return FALSE;
              }
              bClassRegistered = TRUE;
    
              // Rest of InitInstance goes here
              ...
              ...
              ...
          } 


  2. Add a member function to your CWinApp-derived class that actually does the work of checking for, and activating of, a previous instance:
    
          BOOL COneT32App::FirstInstance()
          {
            CWnd *pWndPrev, *pWndChild;
    
            // Determine if another window with your class name exists...
            if (pWndPrev = CWnd::FindWindow(_T("MyNewClass"),NULL))
            {
              // If so, does it have any popups?
              pWndChild = pWndPrev->GetLastActivePopup();
    
              // If iconic, restore the main window
              if (pWndPrev->IsIconic())
                 pWndPrev->ShowWindow(SW_RESTORE);
    
              // Bring the main window or its popup to
              // the foreground
              pWndChild->SetForegroundWindow();
    
              // and you are done activating the previous one.
              return FALSE;
            }
            // First instance. Proceed as normal.
            else
              return TRUE;
          } 


  3. Override CWinApp::ExitInstance() to unregister the class if it was registered as follows:
    
          int COneT32App::ExitInstance()
          {
            if(bClassRegistered)
              ::UnregisterClass(_T("MyNewClass"),AfxGetInstanceHandle());
            return CWinApp::ExitInstance();
          } 


  4. Override CFrameWnd::PreCreateWindow() to use your window class instead of the one registered automatically by MFC as follows:
    
          BOOL CMainFrame::PreCreateWindow(CREATESTRUCT& cs)
          {
              // Use the specific class name you established earlier
              cs.lpszClass = _T("MyNewClass");
    
              // Change the following line to call
              // CFrameWnd::PreCreateWindow(cs) if this is an SDI application.
              return CMDIFrameWnd::PreCreateWindow(cs);
          } 



REFERENCES

MFC Technical Note #1 discusses window class registration.

The Following Knowledge Base article discusses how to register MFC window classes:

Q140596 INFO: MFC 4.0 No Longer Pre-Registers Window Classes

Additional query words: ONETIME


Keywords          : kbcode kbfile kbsample kbMFC KbUIDesign kbVC kbVC400 kbVC500 kbVC600 
Version           : 4.0 5.0 6.0
Platform          : NT WINDOWS 
Issue type        : 

Last Reviewed: July 14, 1999