SAMPLE: Mipmapping in Direct3D Immediate Mode

Last reviewed: September 5, 1997
Article ID: Q166959
The information in this article applies to:
  • Microsoft DirectX 3 Software Development Kit, version 3.0

A mipmap is a sequence of textures, each of which is a representation of the same image at varying resolutions. The sequence of textures in a mipmap are progressively lower in resolution and each image in the mipmap is a power of two smaller than the previous level. The Mipmap.exe sample demonstrates how to create and use a mipmapped sequence of textures in the Hardware Emulation Layer.

For a demonstration on how to create a mipmapped sequence of textures in the HAL (on 3D hardware that supports mipmaps), please look at the following article:

   ARTICLE-ID: Q169294
   TITLE     : SAMPLE: Mipmapping in the Direct3D HAL and HEL

SUMMARY

The following file is available for download from the Microsoft Software Library:

 ~ Mipmap.exe (size: 33053 bytes) 
              33Kb

For more information about downloading files from the Microsoft Software Library, please see the following article in the Microsoft Knowledge Base:

   ARTICLE-ID: Q119591
   TITLE     : How to Obtain Microsoft Support Files from Online Services


Additional query words: GdiDirect3D
Keywords : kbsample
Technology : kbDirectXSDK
Version : 3.0
Platform : WINDOWS


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Last reviewed: September 5, 1997
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