DOCUMENT:Q63347 06-NOV-1999 [win16sdk] TITLE :PRB: Clicking Noises While Playing Sounds on SoundBlaster Card PRODUCT :Microsoft Windows Software Development Kit PROD/VER:WINDOWS:3.0,3.1 OPER/SYS: KEYWORDS:kb16bitonly ====================================================================== ------------------------------------------------------------------------------- The information in this article applies to: - Microsoft Windows Software Development Kit (SDK) versions 3.0, 3.1 ------------------------------------------------------------------------------- SYMPTOMS ======== While playing some sounds on earlier models of the SoundBlaster card, some periodic popping or clicking sounds may occur. These cards are generally referred to as the 1.0 DSP (digital sound processing) design. Cards using the version 2.0 DSP design can use version 1.5 of the SoundBlaster Multimedia Device Driver (SNDBLST2.DRV), which eliminates this situation. CAUSE ===== This problem generally occurs only when running under enhanced mode Windows. It is a result of the current design of the SoundBlaster hardware, in conjunction with the interrupt latency inherent in enhanced mode Windows. The SoundBlaster uses DMA (direct memory access) to transfer small pieces of the sound data from main memory to the card, and generates a hardware interrupt only when its buffer becomes empty. Upon receipt of this interrupt, the SoundBlaster driver prepares the next piece of sound data and initiates another DMA transfer. This process continues until the sound has been completely played out. When running in Windows enhanced mode, the interrupt latency is often more than a few sample periods, which results in the noises discussed earlier. RESOLUTION ========== Creative Labs has corrected the problem with version 2.0 DSP along with version 1.5 of the Sound Blaster Multimedia Device Driver. In addition, the new card from Creative Labs, the Sound Blaster Pro, does not exhibit the clicking problem. Contact Creative Labs to update earlier Sound Blaster cards to version 2.0 DSP. For testing purposes, this problem can be resolved by running in Windows standard mode, where interrupt latencies are lower. Additional query words: 3.00 3.10 no32bit ====================================================================== Keywords : kb16bitonly Technology : kbAudDeveloper kbWin3xSearch kbSDKSearch kbWinSDKSearch kbWinSDK300 kbWinSDK310 Version : WINDOWS:3.0,3.1 ============================================================================= THE INFORMATION PROVIDED IN THE MICROSOFT KNOWLEDGE BASE IS PROVIDED "AS IS" WITHOUT WARRANTY OF ANY KIND. MICROSOFT DISCLAIMS ALL WARRANTIES, EITHER EXPRESS OR IMPLIED, INCLUDING THE WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL MICROSOFT CORPORATION OR ITS SUPPLIERS BE LIABLE FOR ANY DAMAGES WHATSOEVER INCLUDING DIRECT, INDIRECT, INCIDENTAL, CONSEQUENTIAL, LOSS OF BUSINESS PROFITS OR SPECIAL DAMAGES, EVEN IF MICROSOFT CORPORATION OR ITS SUPPLIERS HAVE BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES. SOME STATES DO NOT ALLOW THE EXCLUSION OR LIMITATION OF LIABILITY FOR CONSEQUENTIAL OR INCIDENTAL DAMAGES SO THE FOREGOING LIMITATION MAY NOT APPLY. Copyright Microsoft Corporation 1999.