SAMPLE: Reading and Converting Between the Three GDI Resources

ID: Q83034

The information in this article applies to:

SUMMARY

Gdirsrcs.exe is a file in the Microsoft Software Library that demonstrates the following three techniques:

1. Reading a device independent bitmap (DIB) resource from a file and

   using that data to create one of the following:

    - A device dependent bitmap (DDB)
    - A cursor
    - An icon

2. Reading a cursor resource from a file and using that data to create
   one of the following:

    - A device dependent bitmap
    - A device independent bitmap
    - An icon
    - Another cursor

3. Reading an icon resource from a file and using that data to create
   one of the following:

    - A device dependent bitmap
    - A device independent bitmap
    - A cursor
    - Another icon

MORE INFORMATION

The following file is available for download from the Microsoft Software Library:

 ~ Gdirsrcs.exe (size: 51017 bytes) 

For more information about downloading files from the Microsoft Software Library, please see the following article in the Microsoft Knowledge Base:

   ARTICLE-ID: Q119591
   TITLE : How to Obtain Microsoft Support Files from Online Services

Reading icon and cursor resources from a file is straightforward. However, reading a device independent bitmap resource from a file is not so straightforward for the following two reasons:

Creating a Device Dependent Bitmap

The process to create a DDB using the information in a DIB is straightforward. Call the CreateBitmap() function to create a bitmap, then read the image data from the DIB into the DDB.

Creating a DDB from a cursor or from an icon is also straightforward. Note that a cursor and an icon each contain two bitmaps (the AND and XOR bit masks) in a DIB. Extract the XOR bit mask and use it to create a DDB.

In the GDIRSRCS sample, the functions that create bitmaps are in the BMP.C file.

Creating a Cursor

In the GDIRSRCS sample, the functions that create cursors are in the CUR.C file.

The procedure to create a cursor based on a DIB obtained from a cursor or icon resource file has eight steps. While the following discussion describes the process of creating a cursor based on a DIB from an icon file, the procedure to create a cursor based on a DIB from another cursor is the same.

1. Obtain a pointer to the bits of the device independent bitmap from

   the icon.

2. Divide the height of the DIB by two because the DIB contains both
   the AND and XOR masks.

3. Calculate the offset to the AND mask bits.

4. Calculate the offset to the XOR mask bits.

5. Create a device dependent monochrome bitmap with the bits of the

   XOR mask.

6. Obtain the contents of the device dependent XOR bit mask and store
   it in memory. The AND bit mask is a monochrome bitmap. Because
   device independent and device dependent monochrome bitmaps share
   the same format, there is no need to convert the AND bit mask.

7. Because the image of a DIB is stored from bottom to top, flip the
   scanlines of the AND bit mask.

8. Create a cursor by calling the CreateCursor() function, specifying the
   AND and XOR bit masks.

To create a cursor from a bitmap DIB, use the following eight steps:

1. Obtain a handle to the DIB in the bitmap.

2. Call the GetSystemMetrics() function with the SM_CXCURSOR and

   SM_CYCURSOR indexes to determine the width and height of cursors
   supported by the installed video driver.

3. Change the size of the bitmap to match the size of the system's
   cursors.

4. If the bitmap is a color bitmap, convert it to monochrome. (All
   cursors are monochrome.)

5. Save the XOR mask bits in memory.

6. Create a monochrome bitmap for the AND bit mask. Fill it with any

   desired pattern.

7. Save the AND mask bits in memory.

8. Create a cursor by calling the CreateCursor() function, specifying the

   AND and XOR bit masks.

Creating Icons

In the GDIRSRCS sample, the functions that create icons are in the ICON.C file.

The process to create an icon from a cursor or from another icon resource file has eight steps. While the following discussion describes the process of creating an icon based on a cursor, the process to create an icon based on another icon is the same.

1. Obtain a pointer to the bits of the DIB in the cursor.

2. Divide the height of the DIB by two because the DIB contains both

   the AND and XOR bitmaps.

3. Calculate the offset to the AND mask bits.

4. Calculate the offset to the XOR mask bits.

5. Create a device dependent monochrome bitmap with the bits of the

   XOR mask.

6. Obtain the contents of the device dependent XOR bit mask and store
   it in memory. The AND bit mask is a monochrome bitmap. Because
   device independent and device dependent monochrome bitmaps share
   the same format, there is no need to convert the AND bit mask.

7. Because the image of a DIB is stored from bottom to top, flip the
   scanlines of the AND bit mask.

8. Create a cursor by calling the CreateCursor() function, and specifying
   the AND and XOR bit masks.

To create an icon from a bitmap DIB, use the following seven steps:

1. Obtain a handle to the DIB in the bitmap.

2. Call the GetSystemMetrics() function with the SM_CXICON and SM_CYICON

   indexes to determine the width and height of icons supported by the
   installed video driver.

3. Change the size of the bitmap to match the size of the system's
   icons.

4. Save the XOR mask bits in memory.

5. Create a monochrome bitmap for the AND bit mask. Fill it with any

   desired pattern.

6. Save the AND mask bits in memory.

7. Create an icon by calling the CreateIcon() function, and specifying

   the AND and XOR bit masks.

Additional query words: softlib GDIRSRCS.EXE
Keywords          : kbsample kb16bitonly kbWinOS310 kbWinOS300 GdiCurico 
Version           : 3.00 3.10
Platform          : WINDOWS

Last Reviewed: December 12, 1998