DOCUMENT:Q74412 06-NOV-1999 [win16sdk] TITLE :Steady Timer Messages in a Dynamic-Link Library (DLL) PRODUCT :Microsoft Windows Software Development Kit PROD/VER:WINDOWS:3.0,3.1 OPER/SYS: KEYWORDS: ====================================================================== ------------------------------------------------------------------------------- The information in this article applies to: - Microsoft Windows Software Development Kit (SDK) versions 3.0, 3.1 ------------------------------------------------------------------------------- SUMMARY ======= In the Microsoft Windows graphical environment, a dynamic-link library (DLL) can receive steady timer messages, even as various applications that link into the DLL are started and terminated. However, it cannot do so by calling the SetTimer() API directly as an application typically does. To receive steady timer messages, a DLL can launch a hidden application and use that application's message queue to receive the timer messages. MORE INFORMATION ================ The SetTimer() API is used to create a Windows timer. When the timer expires, Windows needs a message queue into which it can place a WM_TIMER message. A message queue is required even if a timer notification function is specified as the lpTimerFunc parameter to SetTimer(). Because a DLL is not a task, it does not have a message queue. When a DLL calls SetTimer(), Windows places the resulting WM_TIMER messages into the message queue of the currently active task, which is the application instance that called into the DLL. If this application instance should terminate, its message queue is destroyed, and the DLL does not receive any more timer messages. If the DLL specified a timer notification function, the notification function is not called again. For a DLL to receive a steady flow of timer messages, the timer messages must go into a message queue that will remain present while the various applications that link into the DLL are started and terminated. One way to achieve this is to launch a hidden application from the DLL. The DLL can use that application's message queue to receive steady timer messages. This technique could be implemented as follows: 1. Export a routine from the DLL with syntax similar to the following: void FAR PASCAL StartDLLTimer(HWND hWndHiddenApp) 2. To start a steady timer, the DLL launches a hidden application with a call similar to the following: WinExec("MYTIMER.EXE", SW_HIDE); MYTIMER is a minimal Windows-based application. The only special processing MYTIMER requires is to link to the DLL and call the StartDLLTimer function in the processing of its WM_CREATE case, supplying the handle for its main window as the value for the hWndHiddenApp parameter. 3. In the StartDLLTimer function, the DLL calls SetTimer, specifying hWndHiddenApp as the hWnd parameter. Timer messages for the DLL consequently use the MYTIMER function's message queue. Therefore, the DLL continues to receive timer messages regardless of other applications that link into the DLL. Timers are a scarce system resource. If the SetTimer() call fails, no timers are available for use. Before the DLL terminates, it should free the timer. It can do so by calling KillTimer(). It then sends a WM_CLOSE message to the MYTIMER application, which terminates MYTIMER. Additional query words: 3.00 3.10 ====================================================================== Keywords : Technology : kbAudDeveloper kbWin3xSearch kbSDKSearch kbWinSDKSearch kbWinSDK300 kbWinSDK310 Version : WINDOWS:3.0,3.1 ============================================================================= THE INFORMATION PROVIDED IN THE MICROSOFT KNOWLEDGE BASE IS PROVIDED "AS IS" WITHOUT WARRANTY OF ANY KIND. MICROSOFT DISCLAIMS ALL WARRANTIES, EITHER EXPRESS OR IMPLIED, INCLUDING THE WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL MICROSOFT CORPORATION OR ITS SUPPLIERS BE LIABLE FOR ANY DAMAGES WHATSOEVER INCLUDING DIRECT, INDIRECT, INCIDENTAL, CONSEQUENTIAL, LOSS OF BUSINESS PROFITS OR SPECIAL DAMAGES, EVEN IF MICROSOFT CORPORATION OR ITS SUPPLIERS HAVE BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES. SOME STATES DO NOT ALLOW THE EXCLUSION OR LIMITATION OF LIABILITY FOR CONSEQUENTIAL OR INCIDENTAL DAMAGES SO THE FOREGOING LIMITATION MAY NOT APPLY. Copyright Microsoft Corporation 1999.