Tracking Down Lost System Resources

Last reviewed: July 22, 1997
Article ID: Q71455
3.00 3.10 WINDOWS kbprg

The information in this article applies to:

  • Microsoft Windows Software Development Kit (SDK) for Windows versions 3.1 and 3.0

SUMMARY

The term "system resources" refers to two scarce system-wide resources: the USER heap and the GDI heap. These two segments are each limited to 64K, and they are both shared by all the applications running under Windows.

During development of a Windows-based application, it is important to make sure that all the system resources allocated by the application at run time are released when the application terminates.

If too many system resources are lost, and either the USER heap or the GDI heap gets too full, performance will degrade for the entire Windows system.

The information below discusses how system resources can be "lost" by an application, and how to track down and correct such problems when they occur. In particular, it discusses:

  1. Free System Resources -- A rough gauge of system resource use.

  2. The GDI Heap -- The types of objects that are allocated in the GDI heap, and general rules for making sure that these objects are properly released.

  3. The USER Heap -- The types of objects that are allocated in the USER heap, and general rules for making sure that these objects are properly released.

  4. Troubleshooting and Heap Walker -- Specific techniques and tools for tracking down lost system resources.

MORE INFORMATION

Free System Resources

The Program Manager's About Program Manager dialog box displays a Free System Resources value. This value indicates the amount of room left in the heap (USER or GDI) with the smallest amount of free space. There is no Windows API call that an application can use to obtain this value.

The easiest way to tell if an application is losing system resources is to examine Program Manager's Free System Resources value before and after running the application. It is acceptable if this value goes down a little the first time the application is run, however if the value decreases every time the application runs and exits, system resources are being allocated and not released.

The GDI Heap

There are six GDI objects that a Windows program can create: pens, brushes, fonts, bitmaps, regions, and palettes. Space for each of these objects is allocated in the GDI heap.

Normally, the life cycle of a GDI object requires that the following steps be performed:

  1. Create the GDI object.
2. Use the object. 3. Delete the object.

The DeleteObject call is used to delete most GDI objects.

The three general rules for deleting GDI objects are:

  1. An application deletes all GDI objects that it creates.

  2. Do not delete GDI objects while they are selected into a valid device context.

  3. Do not delete stock objects.

Also, the following calls should always be matched:

   CreateDC           -> DeleteDC
   CreateCompatibleDC -> DeleteDC
   CreateIC           -> DeleteDC
   GetDC              -> ReleaseDC
   BeginPaint         -> EndPaint

Creating GDI objects that are never destroyed is probably the most common cause of lost system resources. A careful examination of every place in the application's code that uses GDI objects will often reveal the problem.

The debugging version of Windows 3.1 will FatalExit when an application terminates if a GDI object owned by the application has not been deleted.

The USER Heap

When an application creates window classes, windows, and menus, these objects take up room in the USER heap. When an application terminates, Windows usually reclaims the memory used by objects in the USER heap.

Menus are a notable exception to this rule. Windows destroys the current menu of a window that is being destroyed. Windows does not destroy menus if they are not the current menu for any window. This can cause problems for applications that switch between multiple menus: the "extra" menus are not automatically destroyed when the application terminates.

Therefore, if an application uses multiple menus, perform the following steps:

  1. Keep the handle to each menu.

  2. When the application is terminating, use the GetMenu function to discover which menu is currently being used. Do not call the DestroyMenu function on this menu, Windows will destroy it automatically.

  3. Call the DestroyMenu function to destroy each of the other menus. This will reclaim the memory in the USER heap that these menus were using.

Because the USER heap is a shared system resource, it is important that an application does not allocate too many USER objects at once. If the USER heap becomes too full, subsequent calls to the RegisterClass and CreateWindow functions will fail.

This means that an application cannot create an excessively large number of windows. Also, when calling the RegisterClass functions, make sure that the cbWndExtra and cbClassExtra fields of the WNDCLASS structure are explicitly set to 0 (zero) if no extra bytes are needed.

Also, the following calls should always be matched:

   CreateIcon   -> DestroyIcon
   CreateCursor -> DestroyCursor

Troubleshooting and Heap Walker

As mentioned above, Program Manager's Free Systems Resources value can provide evidence that memory objects are not being reclaimed in the USER or GDI heaps.

It is sometimes unclear whether or not a particular Windows API call that creates an object must be balanced by a later call to explicitly delete the object. The following is a simple test that can be performed to find out:

  1. Alter the Generic sample application to ensure that it contains a loop that makes the API call in question 50 times, creating 50 of the objects in question.

  2. Run this version of Generic repeatedly. If the Program Manager's Free System Resources value goes down every time Generic runs and exits, a balancing API call must be made to reclaim the system resources before Generic terminates.

The most powerful tool for looking at problems with lost system resources is the Heap Walker application. Heap Walker is included with the Microsoft Windows Software Development Kit (SDK). Chapter 11 of the "Microsoft Windows Software Development Kit Tools" guide explains how to use Heap Walker. In particular, page 11-8 outlines the procedure for checking for leftover GDI objects.


Additional reference words: 3.00 3.10
KBCategory: kbprg
KBSubcategory: UsrRsc
Keywords : kb16bitonly


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Last reviewed: July 22, 1997
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