DOCUMENT:Q80898 06-NOV-1999 [win16sdk] TITLE :Windows 3.1 Application Compatibility (part 3 of 7) PRODUCT :Microsoft Windows Software Development Kit PROD/VER:WINDOWS:3.1 OPER/SYS: KEYWORDS:kb16bitonly ====================================================================== ------------------------------------------------------------------------------- The information in this article applies to: - Microsoft Windows Software Development Kit (SDK) 3.1 ------------------------------------------------------------------------------- SUMMARY ======= Application Compatibility Document for Windows 3.1 -------------------------------------------------- Due to the amount of information in this document, it has been broken into seven pieces. To find all seven pieces of this document and the Windows 3.1 Compatibility Test checklist, query this knowledge base on the words: prod(winsdk) and 31compattest PAINTING -------- In Windows version 3.1, Window management is substantially optimized to avoid unnecessary redrawing and flashing. Applications that depend in subtle ways on when (and if) WM_NCPAINT, WM_ERASEBKGND, and WM_PAINT messages are sent may have incompatibilities. Windows version 3.0 frequently sent these messages redundantly to windows and sometimes sent them to invisible windows. One of the most apparent visual results of these optimizations is that a window's nonclient area is not always repainted completely when a window is sized or moved. Some attempt has been made to ensure compatibility, but some differences still cannot be backward compatible and achieve the significant performance and visual advantages. In a Windows version 3.0 application, sending the WM_SETREDRAW message with wParam set to FALSE to a window that had an update area does not validate the window. The update area is still present after a WM_SETREDRAW message with wParam set to TRUE. In a Windows version 3.1 application, WM_SETREDRAW with wParam set to FALSE validates the window completely to ensure that the window does not receive any WM_PAINT messages while it is invisible. This does not apply to edit controls, list boxes, and combo boxes because their WM_SETREDRAW messages are handled in a special-case manner. Potential Problem ----------------- Any Windows version 3.0 application whose version number is changed to 3.1 may encounter problems if it depends on retaining the update area after a WM_SETREDRAW message. In a Windows version 3.0 application, when InvalidateRect or InvalidateRgn is called with NULL to invalidate the entire window, all child windows are also completely invalidated -- regardless of whether the child window is outside the parent's client area (that is, invisible). This results in WM_PAINT messages being sent to windows that don't require them. In a Windows version 3.1 application, only windows that are actually visible within a parent's client area receive update regions and therefore WM_PAINT messages. Potential Problem ----------------- Any Windows version 3.0 application whose version number is changed to 3.1 may encounter problems if it depends on its child windows receiving WM_PAINT messages even when invisible. In a Windows version 3.0 application, Windows sends a WM_SETVISIBLE message immediately after sending the WM_SHOWWINDOW message. In a Windows version 3.1 application, Windows does not send the WM_SETVISIBLE message -- WM_SETVISIBLE is obsolete for Windows version 3.1. Potential Problem ----------------- Any Windows version 3.0 application whose version number is changed to 3.1 may encounter problems if it depends on receiving the WM_SETVISIBLE message. In a Windows version 3.0 application, if BeginPaint is called on a window that has a class icon, the function returns a window DC. This is different from the GetDC function that returns a client DC with no visible region. In a Windows version 3.1 application, BeginPaint and GetDC both return a client DC with no visible region. Potential Problem ----------------- Any Windows version 3.0 application whose version number is changed to 3.1 may encounter problems if it depends on receiving a window DC from BeginPaint. If a Windows version 3.0 application responds with FALSE to a WM_ERASEBKGND message sent during any operation other than BeginPaint (such as SetWindowPos), another WM_ERASEBKGND message is sent when the application calls BeginPaint. If a Windows version 3.1 application responds with FALSE, no second WM_ERASEBKGND message is sent, but BeginPaint sets the fErase member of the PAINTSTRUCT structure to TRUE. Potential Problem ----------------- Any Windows version 3.0 application whose version number is changed to 3.1 may encounter problems if it does not check the fErase member after calling BeginPaint. In Windows version 3.0, the various controls call the UpdateWindow function at inappropriate times, such as on receiving a WM_SETFOCUS message, and at other times when changing the internal state. This often leads to strange looking displays, because controls draw all or part of themselves at odd times. In Windows version 3.1, the controls do not call UpdateWindow as often, which speeds up and improves the appearance of window repainting. Potential Problem ----------------- Some controls may not get redrawn properly if they are moved or hidden before they get a chance to process a WM_PAINT message. Tests ----- 1. Minimize your application, and start another application. Restore your application. Be sure it paints correctly. 2. Start your application with another Windows-based application, such as one of the accessories. Bring the other application to the foreground, covering your application. Switch back to your application. Be sure it painted correctly. 3. Start several applications. Use ALT+TAB to switch between them. Be sure your application repaints correctly. SCROLLING --------- In a Windows version 3.0 application, the ScrollWindow function has a number of bugs associated with scrolling a window that had any invalid area. Frequently, the update region that results after the scrolling operation is not properly calculated. In a Windows version 3.1 application, ScrollWindow calculates the update region correctly. Potential Problem ----------------- Any Windows version 3.0 application whose version number is changed to 3.1 may encounter problems if it works around the Windows version 3.0 bugs. Test ---- Run your application and try a variety of scrolling operations. MULTIPLE-DOCUMENT INTERFACE (MDI) --------------------------------- For Windows 3.0 applications, MDI is completely compatible with Windows 3.0. For Windows 3.1 applications, MDI has been enhanced. In particular, specifying the low-order style bit (MDIS_ALLCHILDSTYLES) when creating an MDICLIENT window enables the new Windows 3.1 MDI capabilities for that window. This gives applications control over all MDI child window styles and allows for hidden windows. Potential Problem ----------------- Any Windows 3.0 application whose version number is changed to 3.1 may encounter problems if it unintentionally sets the low-order style bit when creating an MDICLIENT window. WINDOWS HOOKS ------------- In Windows version 3.0, three hook functions are available: SetWindowsHook, UnhookWindowsHook, and DefHookProc. In Windows version 3.1, three more-powerful functions replace these functions: SetWindowsHookEx, UnhookWindowsHookEx, and CallNextHookEx. Microsoft strongly recommends that a Windows version 3.1 application use the new functions. The old functions are still supported for backward compatibility. In Windows version 3.0, an application or a DLL that installs a hook must maintain the hook chain. In Windows version 3.1, Windows maintains the hook chains. As a result, subtle changes in the interface may affect Windows version 3.0 applications. Furthermore, Windows version 3.1 no longer allows applications and DLLs to enumerate all the functions in a hook chain. In particular, Windows version 3.1 no longer supports the HC_GETLPLPFN, HC_LPLPFNNEXT, and HC_LPFNNEXT values for the DefHookProc function. In Windows version 3.0, SetWindowsHook returns a pointer to the next hook function. In Windows version 3.1, SetWindowsHook does not return a pointer; instead, it returns a 32-bit value that identifies the next hook function. Potential Problem ----------------- An application that attempts to call the next hook function by using the return value from SetWindowsHook as a function address will cause a GP fault. In Windows version 3.0, Windows passes negative hook values to hook functions when unhooking a hook. These negative values are for Windows internal use only. In Windows version 3.1, Windows does not pass negative hook values to hook functions; it uses another method to unhook a hook. Potential Problem ----------------- An application's hook function fails if it depends on receiving negative hook codes to carry out specific tasks. A Windows version 3.0 application can unhook a hook function by passing the address of the next hook function to the SetWindowsHook function. In Windows version 3.1, passing the address of the next hook function causes a RIP in the Windows version 3.1 debugging version. In Windows version 3.0, SetWindowsHook never fails and so never returns an error value. In Windows version 3.1, SetWindowsHook can fail, and when it does so, it returns the error value -1L. Additional query words: 3.10 ====================================================================== Keywords : kb16bitonly Technology : kbAudDeveloper kbWin3xSearch kbSDKSearch kbWinSDKSearch kbWinSDK310 Version : WINDOWS:3.1 ============================================================================= THE INFORMATION PROVIDED IN THE MICROSOFT KNOWLEDGE BASE IS PROVIDED "AS IS" WITHOUT WARRANTY OF ANY KIND. MICROSOFT DISCLAIMS ALL WARRANTIES, EITHER EXPRESS OR IMPLIED, INCLUDING THE WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL MICROSOFT CORPORATION OR ITS SUPPLIERS BE LIABLE FOR ANY DAMAGES WHATSOEVER INCLUDING DIRECT, INDIRECT, INCIDENTAL, CONSEQUENTIAL, LOSS OF BUSINESS PROFITS OR SPECIAL DAMAGES, EVEN IF MICROSOFT CORPORATION OR ITS SUPPLIERS HAVE BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES. SOME STATES DO NOT ALLOW THE EXCLUSION OR LIMITATION OF LIABILITY FOR CONSEQUENTIAL OR INCIDENTAL DAMAGES SO THE FOREGOING LIMITATION MAY NOT APPLY. Copyright Microsoft Corporation 1999.