DOCUMENT:Q128595 08-NOV-2001 [homegame] TITLE :Default Wavemix.ini from Arcade 1.0 PRODUCT :Microsoft Home Games PROD/VER:WINDOWS:1.0 OPER/SYS: KEYWORDS:win31 ====================================================================== kbusage kbref ------------------------------------------------------------------------------- The information in this article applies to: - Microsoft Arcade for Windows, version 1.0 ------------------------------------------------------------------------------- SUMMARY ======= The following information is the default WAVEMIX.INI file installed by Microsoft Arcade. This file is copied into the Windows directory by Setup. This text has not been modified and appears as is. WAVEMIX.INI FILE [general] ; if ShowDevices exists and is non-zero then will display wave out devices and other stuff ; ; ShowDevices=0 : default ; ShowDevices=1 : show output from waveOutGetDevCaps ShowDevices=0 ; if WaveOutDevice exists it should be between zero and one less num ; devices ; the default is WAVE_MAPPER ; ; WaveOutDevice=0 : use the first device (default) ; WaveOutDevice=1 : use the second device ; WaveOutDevice=-1: use WAVE_MAPPER (will use [Unknow Device] setttings) ; ; WaveOutDevice=0 ; Wavemix will detect if it is running on a 286 and not use any 386 instructions ; you can force it to use the 286 only code on a 386 by setting cmixit=1 ; cmixit=0 (default) ; cmixit=1 uses only 286 code (even on a 386 or >) [default] ; Remix=1 = ResetRemix() ; Remix=2 = NoResetRemix() ; default=1 Remix=1 ; GoodWavePos=0 = uses timeGetTime() (default) ; GoodWavePos=1 = uses waveOutGetPosition() GoodWavePos=0 ; WaveBlocks=# (2<=#<=6) the number of ping pong buffers to use ; default=3 WaveBlocks=3 ; WaveBlockLen=# min = 512 max = 4096 ; if a number is not specified Wavemix.dll will try to determine a size ; ; SamplesPerSec=11 (11.025 Khz) (default) ; =22 (22.04 KHz) ; =44 (44.1 KHz) SamplesPerSec=11 [Windows Sound System Playback] ; Need to set do11khzmce=FALSE in system.ini->[sndsys.drv] if want to use Remix=1 and SamplesPerSec=11 Remix=1 GoodWavePos=1 WaveBlocks=3 SamplesPerSec=22 ;WaveBlockLen= [MultiSound Wave Out] Remix=2 GoodWavePos=1 WaveBlocks=3 ;WaveBlockLen= [SB16 Wave Out] Remix=1 GoodWavePos=0 WaveBlocks=5 SamplesPerSec=22 ;WaveBlockLen= [SBPro Wave Out] Remix=1 GoodWavePos=0 WaveBlocks=5 ;WaveBlockLen= [Media Vision Waveform Output] Remix=1 GoodWavePos=0 WaveBlocks=3 ;WaveBlockLen= [not compatible] ; sound drivers that are not compatible with wavemix.dll can be added here ; (the =1 is necessary). One of the major conflicts occur with the PC Speake r ; drivers. The wavemix.dll will only work with devices that support asynchronous ; operation - most of the pc speaker drivers are synchronous. The name of the devices ; can be easily seen by setting ShowDevices=1 in the [general] section and then running ; a program which uses the wavemixer. Wave driver for PC Speaker=1 Additional query words: 1.00 Sound Blaster Mediavision w_arcade ====================================================================== Keywords : win31 Technology : kbHomeProdSearch kbGamesSearch kbZNotKeyword kbArcadeSearch kbArcade Version : WINDOWS:1.0 Issue type : kbinfo ============================================================================= THE INFORMATION PROVIDED IN THE MICROSOFT KNOWLEDGE BASE IS PROVIDED "AS IS" WITHOUT WARRANTY OF ANY KIND. MICROSOFT DISCLAIMS ALL WARRANTIES, EITHER EXPRESS OR IMPLIED, INCLUDING THE WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL MICROSOFT CORPORATION OR ITS SUPPLIERS BE LIABLE FOR ANY DAMAGES WHATSOEVER INCLUDING DIRECT, INDIRECT, INCIDENTAL, CONSEQUENTIAL, LOSS OF BUSINESS PROFITS OR SPECIAL DAMAGES, EVEN IF MICROSOFT CORPORATION OR ITS SUPPLIERS HAVE BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES. SOME STATES DO NOT ALLOW THE EXCLUSION OR LIMITATION OF LIABILITY FOR CONSEQUENTIAL OR INCIDENTAL DAMAGES SO THE FOREGOING LIMITATION MAY NOT APPLY. Copyright Microsoft Corporation 2001.