DOCUMENT:Q154728 19-FEB-2002 [homegame] TITLE :Close Combat: Playing Over a Network PRODUCT :Microsoft Home Games PROD/VER::1.0 OPER/SYS: KEYWORDS:kbmm kbusagekbfaq ====================================================================== ------------------------------------------------------------------------------- The information in this article applies to: - Microsoft Close Combat for Windows 1.0 ------------------------------------------------------------------------------- SUMMARY ======= This article discusses how to play Close Combat over a Local or Wide Area Network (LAN or WAN). SYSTEM CONFIGURATION -------------------- To begin, make sure your system is configured correctly, as follows: 1. Check to make sure TCP/IP is loaded as a protocol for the Network adapter card, as follows: a. Click the Start button, point to Settings, and click Control Panel. b. Click Network. c. Click the Configuration tab. If TCP/IP is not listed, click Add and follow the dialog boxes. 2. Disable the TCP/IP - Dial-Up Adapter protocol, as follows: a. Click the Start button, point to Settings, then click Control Panel. b. Double click System, and choose the Device Manager tab. c. Click the (Plus) sign next to Network Adapters. d. Click Dial-up Adapter, and press Properties. e. Under Device Usage, clear the Original Configuration box. (Dial-Up Networking is dynamic, so re-starting Windows is not necessary.) 3. Determine both IP Addresses. One player needs to know both. To determine your IP address, start the game and press the 2 Player option button on the Command screen. Your IP address should be listed. STARTING THE GAME ----------------- 1. Both players need to start Close Combat, and press the 2 Player option button on the Command screen. 2. Player 1 (the player that has a list of both IP Addresses) needs to click Initiate Connection, enter the opponents IP Address in the space provided, and click OK. 3. Player 2 needs to click Wait For Connection and then press OK. Dial-Up Networking binds to the TCP/IP protocol last and therefore is the default. When player 2 clicks Wait For Connection, Close Combat looks to the Dial-Up Networking protocol, if present, regardless of the chosen IP Address. Once both players hear the Artificial Entity announce "Connection Established," they can then press Begin to start the game. MORE INFORMATION ================ To play a game modem to modem, see the following article in the Microsoft Knowledge Base: Q154729 Close Combat: Modem Play Using Dial-up Networking To play a game over the Internet, see the following article in the Microsoft Knowledge Base: Q154727 Close Combat: Playing Over the Internet Additional query words: 1.00 1.10 close combat network connection ====================================================================== Keywords : kbmm kbusage kbfaq Technology : kbHomeProdSearch kbGamesSearch kbZNotKeyword kbCloseCombatSearch kbCloseCombat Version : :1.0 Issue type : kbhowto ============================================================================= THE INFORMATION PROVIDED IN THE MICROSOFT KNOWLEDGE BASE IS PROVIDED "AS IS" WITHOUT WARRANTY OF ANY KIND. MICROSOFT DISCLAIMS ALL WARRANTIES, EITHER EXPRESS OR IMPLIED, INCLUDING THE WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL MICROSOFT CORPORATION OR ITS SUPPLIERS BE LIABLE FOR ANY DAMAGES WHATSOEVER INCLUDING DIRECT, INDIRECT, INCIDENTAL, CONSEQUENTIAL, LOSS OF BUSINESS PROFITS OR SPECIAL DAMAGES, EVEN IF MICROSOFT CORPORATION OR ITS SUPPLIERS HAVE BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES. SOME STATES DO NOT ALLOW THE EXCLUSION OR LIMITATION OF LIABILITY FOR CONSEQUENTIAL OR INCIDENTAL DAMAGES SO THE FOREGOING LIMITATION MAY NOT APPLY. Copyright Microsoft Corporation 2002.