DOCUMENT:Q154796 18-FEB-2002 [homegame] TITLE :Close Combat: Playing Modem to Network PRODUCT :Microsoft Home Games PROD/VER::1.0 OPER/SYS: KEYWORDS:kbhw kbmm kbusage kbHardwarekbfaq ====================================================================== ------------------------------------------------------------------------------- The information in this article applies to: - Microsoft Close Combat for Windows 1.0 ------------------------------------------------------------------------------- SUMMARY ======= This article discusses playing Close Combat over a modem connected to a network (LAN or WAN). CONFIGURATION OF THE NETWORK COMPUTER ------------------------------------- The network computer running Close Combat should be configured as follows: 1. Check to make sure TCP/IP is loaded as a protocol for the Network adapter card, as follows: a. Click Start, point to Settings, and click Control Panel. b. Click Network. c. Click the Configuration tab. If TCP/IP is not listed, click Add and follow the dialog boxes. 2. Disable the TCP/IP - Dial-Up Adapter protocol, as follows: a. Click Start, point to Settings, then click Control Panel. b. Double click System, and choose the Device Manager tab. c. Click Network Adapters. d. Click Dial-Up Adapter, and click Properties. e. Under Device Usage, clear the Original Configuration box. (Dial-Up Networking is dynamic, so re-starting Windows is not necessary.) CONFIGURATION FOR THE MODEM USER -------------------------------- The computer that is connecting to the network with a modem should be configured as follows: 1. Disable any network cards in the configuration. 2. Connect to the LAN or WAN network using Dial-Up Adapter. 3. Obtain your IP Address.(See the "OBTAINING YOUR IP ADDRESS" section of this article.) OBTAINING YOUR IP ADDRESS ------------------------- Player 1 must make a list of his/her IP Address and his/her opponent's address. To determine your IP address, start the game and press the 2 Player option. Your IP address should be listed. You can also determine your IP Address by starting MS-DOS. (Press the Start button, point to Programs, and click MS-DOS Prompt. Type "winipcfg", without the quotation marks.) STARTING THE GAME ----------------- 1. Both players start Close Combat, and press the 2 Player option button on the Command screen. 2. Player 1 (the player who has a list of both IP Addresses), clicks Initiate Connection, enters the opponent's IP Address in the space provided, and presses OK. 3. Player 2 clicks Wait For Connection and presses OK. Once both players hear the Artificial Entity announce "Connection Established," both can click Begin to start the game. MORE INFORMATION ================ Dial-Up Networking binds to the TCP/IP protocol last and therefore is the default. For the player who chooses Wait For Connection, Close Combat looks to the Dial-Up Networking protocol, if present, regardless of the chosen IP Address. To play a game on a network, see the following article in the Microsoft Knowledge Base: Q154728 Close Combat: Playing Over a Network To play a game with an opponent by connecting modem to modem, see the following article in the Microsoft Knowledge Base: Q154729 Close Combat: Modem Play Using Dial-Up Networking To play a game with an opponent by connecting to the Internet, see the following article in the Microsoft Knowledge Base: Q154727 Close Combat: Playing Over the Internet Additional query words: 154796 close combat network connection modem game play ====================================================================== Keywords : kbhw kbmm kbusage kbHardware kbfaq Technology : kbHomeProdSearch kbGamesSearch kbZNotKeyword kbCloseCombatSearch kbCloseCombat Version : :1.0 Issue type : kbhowto ============================================================================= THE INFORMATION PROVIDED IN THE MICROSOFT KNOWLEDGE BASE IS PROVIDED "AS IS" WITHOUT WARRANTY OF ANY KIND. MICROSOFT DISCLAIMS ALL WARRANTIES, EITHER EXPRESS OR IMPLIED, INCLUDING THE WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL MICROSOFT CORPORATION OR ITS SUPPLIERS BE LIABLE FOR ANY DAMAGES WHATSOEVER INCLUDING DIRECT, INDIRECT, INCIDENTAL, CONSEQUENTIAL, LOSS OF BUSINESS PROFITS OR SPECIAL DAMAGES, EVEN IF MICROSOFT CORPORATION OR ITS SUPPLIERS HAVE BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES. SOME STATES DO NOT ALLOW THE EXCLUSION OR LIMITATION OF LIABILITY FOR CONSEQUENTIAL OR INCIDENTAL DAMAGES SO THE FOREGOING LIMITATION MAY NOT APPLY. Copyright Microsoft Corporation 2002.