DOCUMENT:Q184455 23-APR-1999 [homegame] TITLE :Outwars: How to Enable Direct3D Hardware Acceleration PRODUCT :Microsoft Home Games PROD/VER:WINDOWS:1.0 OPER/SYS: KEYWORDS:kbdisplay kbui kbimu msgamekbfaq ====================================================================== ------------------------------------------------------------------------------- The information in this article applies to: - Microsoft Outwars, version 1.0 ------------------------------------------------------------------------------- SUMMARY ======= This article describes how to enable Direct3D hardware acceleration in Microsoft Outwars. To enable Direct3D hardware acceleration, you must install a display adapter or an add-on 3D accelerator card that supports Direct3D. MORE INFORMATION ================ To enable Direct3D hardware acceleration in Outwars, follow these steps: 1. On the startup menu, click Options. 2. Click Graphics. 3. Click to light the Use Direct3D box. 4. Click the up or down arrow to select the Direct3D driver you want to use. If only one display adapter is installed in the computer, Display is the only item in the list of available Direct3D drivers. If you install an add-on Direct3D accelerator card or an additional display adapter, Outwars adds it to the list of available Direct3D drivers. NOTE: When you enable Direct3D hardware acceleration, some lighting effects in Outwars may not work. Additional query words: 1.00 msgame outwar out wars ====================================================================== Keywords : kbdisplay kbui kbimu msgame kbfaq Technology : kbGamesSearch kbOutwarsSearch kbOutwars kbZNotKeyword3 Version : WINDOWS:1.0 Issue type : kbhowto ============================================================================= THE INFORMATION PROVIDED IN THE MICROSOFT KNOWLEDGE BASE IS PROVIDED "AS IS" WITHOUT WARRANTY OF ANY KIND. MICROSOFT DISCLAIMS ALL WARRANTIES, EITHER EXPRESS OR IMPLIED, INCLUDING THE WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL MICROSOFT CORPORATION OR ITS SUPPLIERS BE LIABLE FOR ANY DAMAGES WHATSOEVER INCLUDING DIRECT, INDIRECT, INCIDENTAL, CONSEQUENTIAL, LOSS OF BUSINESS PROFITS OR SPECIAL DAMAGES, EVEN IF MICROSOFT CORPORATION OR ITS SUPPLIERS HAVE BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES. SOME STATES DO NOT ALLOW THE EXCLUSION OR LIMITATION OF LIABILITY FOR CONSEQUENTIAL OR INCIDENTAL DAMAGES SO THE FOREGOING LIMITATION MAY NOT APPLY. Copyright Microsoft Corporation 1999.