DOCUMENT:Q259351 12-NOV-2001 [homegame] TITLE :Allegiance: How to Map Functions to POV Switch on Your Joystick PRODUCT :Microsoft Home Games PROD/VER::1.0 OPER/SYS: KEYWORDS:kbhw kbimu msgame kbHardware ====================================================================== ------------------------------------------------------------------------------- The information in this article applies to: - Microsoft Allegiance, version 1.0 ------------------------------------------------------------------------------- SUMMARY ======= This article describes how to map functions to the POV (hat) switch on your joystick in Microsoft Allegiance. MORE INFORMATION ================ To map functions to the POV switch on your joystick in Allegiance: 1. On the Allegiance startup screen, press the ESC key, point to Game Options, and then click "Map Keys and Controls". 2. Scroll to the bottom of the list of functions in the Configure Controls dialog box. 3. Click "Hat as Buttons". 4. Press ENTER. 5. Press the POV switch on your joystick. 6. Press ENTER again to confirm the change. 7. Scroll to a function that you want to map to the POV switch, click the function, and then press ENTER. 8. Move the POV switch in the direction that you want. 9. Click Accept. 10. Repeat step 1 and steps 7 through 9 for each other function that you want to map to the POV switch on your joystick. Additional query words: 1.00 msgame igz msngz side winder hat point view ====================================================================== Keywords : kbhw kbimu msgame kbHardware Technology : _IKkbbogus kbGamesSearch kbAllegianceSearch kbAllegiance Version : :1.0 Issue type : kbhowto ============================================================================= THE INFORMATION PROVIDED IN THE MICROSOFT KNOWLEDGE BASE IS PROVIDED "AS IS" WITHOUT WARRANTY OF ANY KIND. MICROSOFT DISCLAIMS ALL WARRANTIES, EITHER EXPRESS OR IMPLIED, INCLUDING THE WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL MICROSOFT CORPORATION OR ITS SUPPLIERS BE LIABLE FOR ANY DAMAGES WHATSOEVER INCLUDING DIRECT, INDIRECT, INCIDENTAL, CONSEQUENTIAL, LOSS OF BUSINESS PROFITS OR SPECIAL DAMAGES, EVEN IF MICROSOFT CORPORATION OR ITS SUPPLIERS HAVE BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES. SOME STATES DO NOT ALLOW THE EXCLUSION OR LIMITATION OF LIABILITY FOR CONSEQUENTIAL OR INCIDENTAL DAMAGES SO THE FOREGOING LIMITATION MAY NOT APPLY. Copyright Microsoft Corporation 2001.