DOCUMENT:Q259994 12-NOV-2001 [homegame] TITLE :StarLancer: Description of Multiplayer Games PRODUCT :Microsoft Home Games PROD/VER::1.0 OPER/SYS: KEYWORDS:kbui kbimu msgame ====================================================================== ------------------------------------------------------------------------------- The information in this article applies to: - Microsoft StarLancer, version 1.0 ------------------------------------------------------------------------------- SUMMARY ======= This article describes the multiplayer games in Microsoft StarLancer. MORE INFORMATION ================ Cooperative Play Missions ------------------------- Two or more pilots can join forces to play the single-player game missions in StarLancer. The game host can start a previously saved cooperative play game. The host can also start a previously saved single-player game, and then start a cooperative mission where the saved single-player mission ended. Death Match Scenarios --------------------- Asteroid Field: A free-for-all or team death match set in a dense field of asteroids. Team play: The team with the most kills wins. Nuclear Threat: Similar to the Asteroid Field death match, with the addition of six beacons that are hidden in the field of asteroids. If a player collects all six beacons and then enters the beacon gate, they trigger a nuclear blast that kills all of the other players. If you destroy a player's ship, that player drops any beacons that they are carrying. Team play: None. Dark Reign: This death match takes place around an active Dark Reign tower. When a player picks up the Dark Reign Comms Relay powerup, the Dark Reign tower no longer fires on that player, and all kills made by the Dark Reign tower are added to that player's score. If the player that holds the Dark Reign Comms Relay powerup is killed, the Dark Reign Comms Relay powerup is randomly re-spawned among the other powerups in the game. Team play: The Dark Reign tower does not fire on members of the team that holds the Dark Reign Comms Relay powerup. Tag Bomb: A time bomb is installed in each player's ship. When a player is killed and then re-spawns, the bomb timer in their ship starts ticking. To make your bomb stop ticking, shoot or ram another player to make their bomb start ticking. If you shoot or ram another player to make their bomb start ticking, and that player is destroyed by their bomb, you receive credit for two kills instead of one. Team play: The team with the most kills wins. Hunt the Shadow: The first player to kill an opponent becomes the Shadow. The Shadow remains cloaked until killed, but has no shields and cannot pick up powerups. When another player kills the Shadow, they become the next Shadow, and they receive credit for five additional kills. Team play: The team with the most kills wins. Vampires: The first player killed in this match becomes a Vampire. When a Vampire kills an uninfected player, that player also becomes a Vampire. Vampires cannot pick up powerups. When only one human player is left in the game, the human player receives credit for five kills, all players are cured, and then the process starts over. Team play: None. Death Match Options ------------------- When you host a multiplayer death match game, you can select or clear the following check boxes on the game configuration screen. AI Turrets: Laser turrets embedded within asteroids shoot at all players in the game. If a player shoots a turret, that turret no longer fires at that player. Target Players: Players can select each other as targets. Team Play: Enables team play in a death match game. For information about team objectives in death match games, please see the "Death Match Games" section of this article. NOTE: Team Play is only available for certain death match games. Additional query words: 1.00 msgame star lancer deathmatch multiple network ====================================================================== Keywords : kbui kbimu msgame Technology : _IKkbbogus kbGamesSearch kbStarlancerSearch kbStarlancer Version : :1.0 Issue type : kbinfo ============================================================================= THE INFORMATION PROVIDED IN THE MICROSOFT KNOWLEDGE BASE IS PROVIDED "AS IS" WITHOUT WARRANTY OF ANY KIND. MICROSOFT DISCLAIMS ALL WARRANTIES, EITHER EXPRESS OR IMPLIED, INCLUDING THE WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL MICROSOFT CORPORATION OR ITS SUPPLIERS BE LIABLE FOR ANY DAMAGES WHATSOEVER INCLUDING DIRECT, INDIRECT, INCIDENTAL, CONSEQUENTIAL, LOSS OF BUSINESS PROFITS OR SPECIAL DAMAGES, EVEN IF MICROSOFT CORPORATION OR ITS SUPPLIERS HAVE BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES. SOME STATES DO NOT ALLOW THE EXCLUSION OR LIMITATION OF LIABILITY FOR CONSEQUENTIAL OR INCIDENTAL DAMAGES SO THE FOREGOING LIMITATION MAY NOT APPLY. Copyright Microsoft Corporation 2001.