DOCUMENT:Q264616 07-MAY-2002 [homegame] TITLE :FS2000: Differences Between True and Indicated Air Speeds PRODUCT :Microsoft Home Games PROD/VER:WINDOWS: OPER/SYS: KEYWORDS:kbref fsim kbimu ====================================================================== ------------------------------------------------------------------------------- The information in this article applies to: - Microsoft Flight Simulator 2000 - Microsoft Flight Simulator 2000 Professional Edition ------------------------------------------------------------------------------- SUMMARY ======= This article describes true air speed, indicated air speed, and how to derive true air speed from indicated air speed based on altitude. MORE INFORMATION ================ True Air Speed -------------- True air speed is the actual speed at which an aircraft moves from one point to another. True air speed can be affected by the altitude of the aircraft, but in most cases the effect is minimal because most aircraft fly at a maximum altitude of seven to nine miles. Some large aircraft can fly at higher altitudes. For example, the Concorde can fly at a maximum altitude of approximately eleven miles. Indicated Air Speed ------------------- The air speed displayed on the Air Speed Indicator on the instrument panel in your aircraft is the indicated air speed. Indicated air speed is the speed at which an aircraft moves through the air, and it can be affected significantly by altitude and wind direction. The Air Speed Indicator works by comparing the air pressure inside the Pilot Tube to the air pressure inside the aircraft cabin. The Pilot Tube is a hollow probe that points directly forward into the oncoming air. Changes in altitude can affect indicated air speed. As the altitude of the aircraft increases, the air pressure in the Pilot Tube decreases, causing the indicated air speed to decrease. Assuming no effects from wind, the following table lists the true air speed in nautical miles-per-hour (knots) for an aircraft traveling at 400 knots at altitudes between 1000 feet and 25000 feet. +---------------------------------------------------+ | Altitude | Indicated air speed | True air speed | +---------------------------------------------------+ | 1000 feet | 400 | 405 | +---------------------------------------------------+ | 4000 feet | 400 | 421.7 | +---------------------------------------------------+ | 8000 feet | 400 | 445 | +---------------------------------------------------+ | 10000 feet | 400 | 457.2 | +---------------------------------------------------+ | 15000 feet | 400 | 489.1 | +---------------------------------------------------+ | 18000 feet | 400 | 510.1 | +---------------------------------------------------+ | 22000 feet | 400 | 539.4 | +---------------------------------------------------+ | 24000 feet | 400 | 554.7 | +---------------------------------------------------+ | 25000 feet | 400 | 562.2 | +---------------------------------------------------+ Additional query words: msgame fs2k flightsim fsim airspeed mph ====================================================================== Keywords : kbref fsim kbimu Technology : kbGamesSearch kbFlightSimSearch Version : WINDOWS: Issue type : kbinfo ============================================================================= THE INFORMATION PROVIDED IN THE MICROSOFT KNOWLEDGE BASE IS PROVIDED "AS IS" WITHOUT WARRANTY OF ANY KIND. MICROSOFT DISCLAIMS ALL WARRANTIES, EITHER EXPRESS OR IMPLIED, INCLUDING THE WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL MICROSOFT CORPORATION OR ITS SUPPLIERS BE LIABLE FOR ANY DAMAGES WHATSOEVER INCLUDING DIRECT, INDIRECT, INCIDENTAL, CONSEQUENTIAL, LOSS OF BUSINESS PROFITS OR SPECIAL DAMAGES, EVEN IF MICROSOFT CORPORATION OR ITS SUPPLIERS HAVE BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES. SOME STATES DO NOT ALLOW THE EXCLUSION OR LIMITATION OF LIABILITY FOR CONSEQUENTIAL OR INCIDENTAL DAMAGES SO THE FOREGOING LIMITATION MAY NOT APPLY. Copyright Microsoft Corporation 2002.