DOCUMENT:Q303915 16-MAY-2002 [homegame] TITLE :MechCommander 2.0: Image Extends Beyond Monitor Borders PRODUCT :Microsoft Home Games PROD/VER::1.0 OPER/SYS: KEYWORDS:kbimu ====================================================================== ------------------------------------------------------------------------------- The information in this article applies to: - Microsoft MechCommander 2.0, version 1.0 ------------------------------------------------------------------------------- SYMPTOMS ======== When you quit a game to return to the Main Menu in Microsoft MechCommander, the menu may not be displayed correctly: The screen image may extend beyond the borders of the monitor. Or, while you are playing the game, textures may not build correctly. CAUSE ===== This behavior can occur if both of the following conditions are true: - You play the game in a different resolution from the resolution specified under the display settings on your computer. -and- - Your system has a GX110 video card based on the Intel 810 chipset. NOTE: Although this video card may have 11 megabytes (MB) of VRAM, it does not meet the minimum requirement of 6 MB of VRAM for textures. RESOLUTION ========== To work around this issue, use one or both of the following methods, as needed. Method 1: Screen Image Extends Beyond Monitor Edges --------------------------------------------------- Play the game in the same resolution as that selected in your computer's display settings. To determine your system's display settings, follow these steps: 1. Click Start, point to Settings, and then click Control Panel. 2. Double-click Display. 3. Click the Settings tab. 4. Make note of the Desktop Area or Screen Area setting. 5. Click OK twice. 6. Close Control Panel. Method 2: Update Video Card Drivers ----------------------------------- Contact the manufacturer of your video adapter to obtain the latest version of the video driver for your video adapter. For additional information about how to contact your hardware manufacturer, click the article numbers below to view the articles in the Microsoft Knowledge Base: Q65416 Hardware and Software Third-Party Vendor Contact List, A-K Q60781 Hardware and Software Third-Party Vendor Contact List, L-P Q60782 Hardware and Software Third-Party Vendor Contact List, Q-Z MORE INFORMATION ================ The third-party products discussed in this article are manufactured by vendors independent of Microsoft; we make no warranty, implied or otherwise, regarding these products' performance or reliability. To identify the manufacturer and model of your video adapter, follow these steps: 1. Click Start, point to Settings, and then click Control Panel. 2. Double-click System. 3. If you are using a Microsoft Windows 95 or Microsoft Windows 98-based computer, click the Device Manager tab. If you are using a Microsoft Windows 2000-based computer, click the Hardware tab, and then click Device Manager. 4. Click the plus sign (+) next to "Display adapters" to expand the branch. 5. In the "Display adapters" branch, note the manufacturer and model of your video adapter, and then click OK. 6. Close all of the open windows on the desktop. For additional information about how to identify the version of your video driver, click the article number below to view the article in the Microsoft Knowledge Base: Q159487 Games: How to Determine the Version of Installed Video Driver Additional query words: msgame mech commander mech2 ====================================================================== Keywords : kbimu Technology : kbGamesSearch kbMSNSearch kbMechCommSearch kbMechCommander200 Version : :1.0 Issue type : kbprb ============================================================================= THE INFORMATION PROVIDED IN THE MICROSOFT KNOWLEDGE BASE IS PROVIDED "AS IS" WITHOUT WARRANTY OF ANY KIND. MICROSOFT DISCLAIMS ALL WARRANTIES, EITHER EXPRESS OR IMPLIED, INCLUDING THE WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL MICROSOFT CORPORATION OR ITS SUPPLIERS BE LIABLE FOR ANY DAMAGES WHATSOEVER INCLUDING DIRECT, INDIRECT, INCIDENTAL, CONSEQUENTIAL, LOSS OF BUSINESS PROFITS OR SPECIAL DAMAGES, EVEN IF MICROSOFT CORPORATION OR ITS SUPPLIERS HAVE BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES. SOME STATES DO NOT ALLOW THE EXCLUSION OR LIMITATION OF LIABILITY FOR CONSEQUENTIAL OR INCIDENTAL DAMAGES SO THE FOREGOING LIMITATION MAY NOT APPLY. Copyright Microsoft Corporation 2002.