DOCUMENT:Q49551 30-JUL-2001 [homegame] TITLE :Multi-Player Information README.DOC Version 4.00 PRODUCT :Microsoft Home Games PROD/VER: OPER/SYS: KEYWORDS: ====================================================================== SUMMARY ======= The following information concerning the use of Flight Simulator Version 4.00 in multi-player mode is taken from the README.DOC file: Multi-Player Information: ------------------------- If you are not using a Hayes-compatible modem, select Option 1 (ON-LINE), then deselect Option 1 prior to selecting Option 3 (Messages/Talk to Modem). Turning Option 1 on and off has the effect of initializing the COM port buffer, and should be done before you "Talk to Modem" without prior selection of "DIAL" or "Wait for Ring" options. If you are using a joystick, you may have problems running Multi-Player at a high baud rate (19,200 baud or higher), particularly in sending and receiving aircraft. If you are using a joystick, it is best to set your baud rate no higher than 9,600. In Multi-Player, a baud rate of 57,600 is supported, but is not recommended. Its advantage is faster aircraft send/receive and messages, but it has no effect upon the smoothness of the other player's flight and can degrade system performance. When sending messages, limit the length of the message to what is displayed in the message box. When using the Sailplane in Multi-Player, the ADF tracking feature is not available due to the reduced Sailplane instrumentation. Multi-Player supports two players, not "two or more" as noted on Page 132 of the "Microsoft Flight Simulator" manual. Additional query words: ====================================================================== Keywords : ============================================================================= THE INFORMATION PROVIDED IN THE MICROSOFT KNOWLEDGE BASE IS PROVIDED "AS IS" WITHOUT WARRANTY OF ANY KIND. MICROSOFT DISCLAIMS ALL WARRANTIES, EITHER EXPRESS OR IMPLIED, INCLUDING THE WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL MICROSOFT CORPORATION OR ITS SUPPLIERS BE LIABLE FOR ANY DAMAGES WHATSOEVER INCLUDING DIRECT, INDIRECT, INCIDENTAL, CONSEQUENTIAL, LOSS OF BUSINESS PROFITS OR SPECIAL DAMAGES, EVEN IF MICROSOFT CORPORATION OR ITS SUPPLIERS HAVE BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES. SOME STATES DO NOT ALLOW THE EXCLUSION OR LIMITATION OF LIABILITY FOR CONSEQUENTIAL OR INCIDENTAL DAMAGES SO THE FOREGOING LIMITATION MAY NOT APPLY. Copyright Microsoft Corporation 2001.