DOCUMENT:Q66849 30-JUL-2001 [homegame] TITLE :ASD: Additional Objects Available PRODUCT :Microsoft Home Games PROD/VER: OPER/SYS: KEYWORDS: ====================================================================== SUMMARY ======= It is possible to increase the number of static scenery objects by recording a dynamic scenery object as stationary and saving the motionless pattern. Steps to accomplish this are as follows: 1. Slew to the desired place and heading. 2. Press 1 (Mode). 3. Press J (Scenery Designer). 4. Press 4 (Dynamic Scenery). 5. Press C (Record Pattern). 6. Press 1 (Begin pattern recording but, remain stationary). 7. Wait a few seconds. 8. Press Y (to stop recording). 9. Press 1 (Pattern title), name the pattern, and press ENTER. 10. Press 3 (Model:) until the desired object appears. 11. Press 7 (Pattern end action) and select "Start over." 12. Press 8 (Save changes). 13. Press SPACEBAR. Even though the object is static (motionless), it is still dynamic scenery. The dynamic scenery file that this pattern is saved to must be active to display the object during normal flight. This technique is being used in the Seattle start-up scenery. The 767 that you see parked to the right of the runway is actually dynamic scenery. Additional query words: ====================================================================== Keywords : ============================================================================= THE INFORMATION PROVIDED IN THE MICROSOFT KNOWLEDGE BASE IS PROVIDED "AS IS" WITHOUT WARRANTY OF ANY KIND. MICROSOFT DISCLAIMS ALL WARRANTIES, EITHER EXPRESS OR IMPLIED, INCLUDING THE WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL MICROSOFT CORPORATION OR ITS SUPPLIERS BE LIABLE FOR ANY DAMAGES WHATSOEVER INCLUDING DIRECT, INDIRECT, INCIDENTAL, CONSEQUENTIAL, LOSS OF BUSINESS PROFITS OR SPECIAL DAMAGES, EVEN IF MICROSOFT CORPORATION OR ITS SUPPLIERS HAVE BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES. SOME STATES DO NOT ALLOW THE EXCLUSION OR LIMITATION OF LIABILITY FOR CONSEQUENTIAL OR INCIDENTAL DAMAGES SO THE FOREGOING LIMITATION MAY NOT APPLY. Copyright Microsoft Corporation 2001.