DOCUMENT:Q139096 08-NOV-2001 [miscsdk] TITLE :HOWTO: How to Set Up and Use 320x200x8 and 320x240x8 DDraw Modes PRODUCT :Miscellaneous Software Development Kits PROD/VER::1.0 OPER/SYS: KEYWORDS:kbcode ====================================================================== ------------------------------------------------------------------------------- The information in this article applies to: - Microsoft Game Software Development Kit (SDK), version 1.0 ------------------------------------------------------------------------------- SUMMARY ======= To set up DirectDraw's mode 13 (320x200x8) or mode X (320x240x8), an application must use the DDSCL_ALLOWMODEX flag with SetCooperativeLevel() for both modes. After calling SetCooperativeLevel(), call SetDisplayMode() for the appropriate display mode. SetDisplayMode will return DDERR_INVALIDMODE if DDSCL_ALLOWMODEX is not used. DirectDraw's mode 13 and mode X primary surfaces cannot be locked down for direct access. Applications using these two modes should create a primary surface with one back buffer. The back buffer is used as the rendering surface. Call Flip() for page flipping between the primary surface and the back buffer. MORE INFORMATION ================ Example Code to Set Up Mode 13 or Mode X ---------------------------------------- LPDIRECTDRAW lpDD; // DirectDraw object LPDIRECTDRAWSURFACE lpDDSPrimary; // DirectDraw primary surface LPDIRECTDRAWSURFACE lpDDSBack; // DirectDraw back surface DDSCAPS ddscaps; DDSURFACEDESC ddsd; HRESULT hResult; // Create the main DirectDraw object hResult = DirectDrawCreate( NULL, &lpDD, NULL ); if (DD_OK != hResult) { // Handle error } // Get exclusive mode hResult = lpDD->SetCooperativeLevel(hWnd, DDSCL_EXCLUSIVE | DDSCL_FULLSCREEN | DDSCL_ALLOWMODEX); if (DD_OK != hResult) { // Handle error } // Use mode 13 hResult = lpDD->SetDisplayMode( 320, 200, 8 ); if (DD_OK != hResult) { // handle error } Example Code to Create a Primary Surface with One Back Buffer ------------------------------------------------------------- ZeroMemory(&ddsd, sizeof(ddsd)); ddsd.dwSize = sizeof(ddsd); ddsd.dwFlags = DDSD_CAPS | DDSD_BACKBUFFERCOUNT; ddsd.ddsCaps.dwCaps = DDSCAPS_PRIMARYSURFACE | DDSCAPS_FLIP | DDSCAPS_COMPLEX; ddsd.dwBackBufferCount = 1; // Create a primary surface with one back buffer hResult = lpDD->CreateSurface( &ddsd, &lpDDSPrimary, NULL ); if (DD_OK != hResult) { // Handle error } // Get a pointer to the back buffer ddscaps.dwCaps = DDSCAPS_BACKBUFFER; hResult = lpDDSPrimary->GetAttachedSurface(&ddscaps, &lpDDSBack); if (DD_OK != hResult) { // Handle error } Additional query words: 1.00 ====================================================================== Keywords : kbcode Technology : kbAudDeveloper _IKkbbogus kbSDKSearch kbSDKGame Version : :1.0 Issue type : kbhowto ============================================================================= THE INFORMATION PROVIDED IN THE MICROSOFT KNOWLEDGE BASE IS PROVIDED "AS IS" WITHOUT WARRANTY OF ANY KIND. MICROSOFT DISCLAIMS ALL WARRANTIES, EITHER EXPRESS OR IMPLIED, INCLUDING THE WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL MICROSOFT CORPORATION OR ITS SUPPLIERS BE LIABLE FOR ANY DAMAGES WHATSOEVER INCLUDING DIRECT, INDIRECT, INCIDENTAL, CONSEQUENTIAL, LOSS OF BUSINESS PROFITS OR SPECIAL DAMAGES, EVEN IF MICROSOFT CORPORATION OR ITS SUPPLIERS HAVE BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES. SOME STATES DO NOT ALLOW THE EXCLUSION OR LIMITATION OF LIABILITY FOR CONSEQUENTIAL OR INCIDENTAL DAMAGES SO THE FOREGOING LIMITATION MAY NOT APPLY. Copyright Microsoft Corporation 2001.